skia2/tools/flags/SkCommonFlagsGpu.h
Robert Phillips 570f4e51fd Always explicitly allocate except in Android Framework (take 3)
This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.

We want:
  Flutter and Chrome to always explicitly allocate but not sort opLists outside of DDLs
  Android to never explicitly allocate and, thus, automatically never sort opLists

This needs the following Chrome suppression CL to land first:
https://chromium-review.googlesource.com/c/chromium/src/+/15182 (Add flag to skia/config/SkUserConfig.h to unblock Skia roll)

TBR=bsalomon@google.com
Change-Id: I3f51005ebc975ec754c2e0d2c646c0c324b02158
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200507
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-03-12 19:37:21 +00:00

70 lines
2.2 KiB
C

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SK_COMMON_FLAGS_GPU_H
#define SK_COMMON_FLAGS_GPU_H
#include "GrTypesPriv.h"
#include "SkCommandLineFlags.h"
#include "SkTypes.h"
DECLARE_int32(gpuThreads);
DECLARE_bool(cachePathMasks);
DECLARE_bool(noGS);
DECLARE_string(pr);
DECLARE_bool(reduceOpListSplitting);
inline GpuPathRenderers get_named_pathrenderers_flags(const char* name) {
if (!strcmp(name, "none")) {
return GpuPathRenderers::kNone;
} else if (!strcmp(name, "dashline")) {
return GpuPathRenderers::kDashLine;
} else if (!strcmp(name, "nvpr")) {
return GpuPathRenderers::kStencilAndCover;
} else if (!strcmp(name, "ccpr")) {
return GpuPathRenderers::kCoverageCounting;
} else if (!strcmp(name, "aahairline")) {
return GpuPathRenderers::kAAHairline;
} else if (!strcmp(name, "aaconvex")) {
return GpuPathRenderers::kAAConvex;
} else if (!strcmp(name, "aalinearizing")) {
return GpuPathRenderers::kAALinearizing;
} else if (!strcmp(name, "small")) {
return GpuPathRenderers::kSmall;
} else if (!strcmp(name, "tess")) {
return GpuPathRenderers::kTessellating;
} else if (!strcmp(name, "all")) {
return GpuPathRenderers::kAll;
}
SK_ABORT(SkStringPrintf("error: unknown named path renderer \"%s\"\n", name).c_str());
return GpuPathRenderers::kNone;
}
inline GpuPathRenderers CollectGpuPathRenderersFromFlags() {
if (FLAGS_pr.isEmpty()) {
return GpuPathRenderers::kAll;
}
GpuPathRenderers gpuPathRenderers = '~' == FLAGS_pr[0][0]
? GpuPathRenderers::kAll : GpuPathRenderers::kNone;
for (int i = 0; i < FLAGS_pr.count(); ++i) {
const char* name = FLAGS_pr[i];
if (name[0] == '~') {
gpuPathRenderers &= ~get_named_pathrenderers_flags(&name[1]);
} else {
gpuPathRenderers |= get_named_pathrenderers_flags(name);
}
}
return gpuPathRenderers;
}
/**
* Helper to set GrContextOptions from common GPU flags.
*/
void SetCtxOptionsFromCommonFlags(struct GrContextOptions*);
#endif