37b8239bec
According to go/chrome-includes [1], this will save about 40MB (0.02%) off the Chrome build. http://screen/4GnPjFaYpwCVHVL I'm not quite sure why the link is so expensive, but we can forward declare it and move the implementation from the .h to the .cpp file easily enough. [1] https://commondatastorage.googleapis.com/chromium-browser-clang/include-analysis.html#view=edges&filter=%5Ethird_party%2Fskia%2Finclude%2Fprivate%2FSkPathRef%5C.h%24&sort=includes&reverse=&includer=%5Ethird_party%2Fskia%2Finclude%2Fprivate%2FSkPathRef%5C.h%24&included=&limit=1000 Canary-Chromium-CL: 3485346 Change-Id: Ie3a5e7a735426f883a6c06ddbd3b8bf148bf1709 Bug: 242216 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512158 Reviewed-by: Robert Phillips <robertphillips@google.com>
264 lines
9.5 KiB
C++
264 lines
9.5 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkMatrix.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkPathBuilder.h"
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#include "include/core/SkRRect.h"
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#include "include/core/SkRect.h"
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#include "include/core/SkScalar.h"
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#include "include/core/SkSize.h"
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#include "include/core/SkString.h"
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#include "include/core/SkTypes.h"
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#include "include/private/SkNoncopyable.h"
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#include "include/private/SkTArray.h"
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#include "include/utils/SkRandom.h"
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namespace {
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class SkDoOnce : SkNoncopyable {
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public:
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SkDoOnce() { fDidOnce = false; }
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bool needToDo() const { return !fDidOnce; }
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bool alreadyDone() const { return fDidOnce; }
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void accomplished() {
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SkASSERT(!fDidOnce);
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fDidOnce = true;
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}
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private:
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bool fDidOnce;
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};
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class ConvexPathsGM : public skiagm::GM {
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SkDoOnce fOnce;
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void onOnceBeforeDraw() override { this->setBGColor(0xFF000000); }
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SkString onShortName() override { return SkString("convexpaths"); }
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SkISize onISize() override { return {1200, 1100}; }
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void makePaths() {
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if (fOnce.alreadyDone()) {
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return;
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}
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fOnce.accomplished();
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SkPathBuilder b;
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fPaths.push_back(b.moveTo(0, 0)
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.quadTo(50, 100, 0, 100)
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.lineTo(0, 0)
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.detach());
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fPaths.push_back(b.moveTo(0, 50)
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.quadTo(50, 0, 100, 50)
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.quadTo(50, 100, 0, 50)
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.detach());
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fPaths.push_back(SkPath::Rect({0, 0, 100, 100}, SkPathDirection::kCW));
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fPaths.push_back(SkPath::Rect({0, 0, 100, 100}, SkPathDirection::kCCW));
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fPaths.push_back(SkPath::Circle(50, 50, 50, SkPathDirection::kCW));
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fPaths.push_back(SkPath::Oval(SkRect::MakeXYWH(0, 0, 50, 100), SkPathDirection::kCW));
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fPaths.push_back(SkPath::Oval(SkRect::MakeXYWH(0, 0, 100, 5), SkPathDirection::kCCW));
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fPaths.push_back(SkPath::Oval(SkRect::MakeXYWH(0, 0, 1, 100), SkPathDirection::kCCW));
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fPaths.push_back(SkPath::RRect(SkRRect::MakeRectXY({0, 0, 100, 100}, 40, 20),
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SkPathDirection::kCW));
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// large number of points
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enum {
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kLength = 100,
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kPtsPerSide = (1 << 12),
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};
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b.moveTo(0, 0);
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for (int i = 1; i < kPtsPerSide; ++i) { // skip the first point due to moveTo.
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b.lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, 0);
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}
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for (int i = 0; i < kPtsPerSide; ++i) {
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b.lineTo(kLength, kLength * SkIntToScalar(i) / kPtsPerSide);
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}
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for (int i = kPtsPerSide; i > 0; --i) {
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b.lineTo(kLength * SkIntToScalar(i) / kPtsPerSide, kLength);
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}
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for (int i = kPtsPerSide; i > 0; --i) {
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b.lineTo(0, kLength * SkIntToScalar(i) / kPtsPerSide);
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}
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fPaths.push_back(b.detach());
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// shallow diagonals
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fPaths.push_back(SkPath::Polygon({{0,0}, {100,1}, {98,100}, {3,96}}, false));
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fPaths.push_back(b.arcTo(SkRect::MakeXYWH(0, 0, 50, 100), 25, 130, false)
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.detach());
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// cubics
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fPaths.push_back(b.cubicTo( 1, 1, 10, 90, 0, 100).detach());
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fPaths.push_back(b.cubicTo(100, 50, 20, 100, 0, 0).detach());
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// path that has a cubic with a repeated first control point and
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// a repeated last control point.
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fPaths.push_back(b.moveTo(10, 10)
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.cubicTo(10, 10, 10, 0, 20, 0)
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.lineTo(40, 0)
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.cubicTo(40, 0, 50, 0, 50, 10)
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.detach());
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// path that has two cubics with repeated middle control points.
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fPaths.push_back(b.moveTo(10, 10)
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.cubicTo(10, 0, 10, 0, 20, 0)
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.lineTo(40, 0)
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.cubicTo(50, 0, 50, 0, 50, 10)
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.detach());
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// cubic where last three points are almost a line
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fPaths.push_back(b.moveTo(0, 228.0f/8)
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.cubicTo( 628.0f/ 8, 82.0f/8,
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1255.0f/ 8, 141.0f/8,
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1883.0f/ 8, 202.0f/8)
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.detach());
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// flat cubic where the at end point tangents both point outward.
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fPaths.push_back(b.moveTo(10, 0)
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.cubicTo(0, 1, 30, 1, 20, 0)
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.detach());
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// flat cubic where initial tangent is in, end tangent out
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fPaths.push_back(b.moveTo(0, 0)
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.cubicTo(10, 1, 30, 1, 20, 0)
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.detach());
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// flat cubic where initial tangent is out, end tangent in
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fPaths.push_back(b.moveTo(10, 0)
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.cubicTo(0, 1, 20, 1, 30, 0)
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.detach());
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// triangle where one edge is a degenerate quad
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fPaths.push_back(b.moveTo(8.59375f, 45)
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.quadTo(16.9921875f, 45,
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31.25f, 45)
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.lineTo(100, 100)
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.lineTo(8.59375f, 45)
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.detach());
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// triangle where one edge is a quad with a repeated point
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fPaths.push_back(b.moveTo(0, 25)
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.lineTo(50, 0)
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.quadTo(50, 50, 50, 50)
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.detach());
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// triangle where one edge is a cubic with a 2x repeated point
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fPaths.push_back(b.moveTo(0, 25)
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.lineTo(50, 0)
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.cubicTo(50, 0, 50, 50, 50, 50)
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.detach());
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// triangle where one edge is a quad with a nearly repeated point
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fPaths.push_back(b.moveTo(0, 25)
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.lineTo(50, 0)
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.quadTo(50, 49.95f, 50, 50)
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.detach());
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// triangle where one edge is a cubic with a 3x nearly repeated point
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fPaths.push_back(b.moveTo(0, 25)
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.lineTo(50, 0)
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.cubicTo(50, 49.95f, 50, 49.97f, 50, 50)
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.detach());
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// triangle where there is a point degenerate cubic at one corner
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fPaths.push_back(b.moveTo(0, 25)
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.lineTo(50, 0)
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.lineTo(50, 50)
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.cubicTo(50, 50, 50, 50, 50, 50)
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.detach());
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// point line
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fPaths.push_back(SkPath::Line({50, 50}, {50, 50}));
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// point quad
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fPaths.push_back(b.moveTo(50, 50)
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.quadTo(50, 50, 50, 50)
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.detach());
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// point cubic
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fPaths.push_back(b.moveTo(50, 50)
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.cubicTo(50, 50, 50, 50, 50, 50)
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.detach());
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// moveTo only paths
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fPaths.push_back(b.moveTo(0, 0)
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.moveTo(0, 0)
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.moveTo(1, 1)
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.moveTo(1, 1)
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.moveTo(10, 10)
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.detach());
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fPaths.push_back(b.moveTo(0, 0)
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.moveTo(0, 0)
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.detach());
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// line degenerate
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fPaths.push_back(b.lineTo(100, 100).detach());
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fPaths.push_back(b.quadTo(100, 100, 0, 0).detach());
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fPaths.push_back(b.quadTo(100, 100, 50, 50).detach());
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fPaths.push_back(b.quadTo(50, 50, 100, 100).detach());
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fPaths.push_back(b.cubicTo(0, 0, 0, 0, 100, 100).detach());
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// skbug.com/8928
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fPaths.push_back(b.moveTo(16.875f, 192.594f)
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.cubicTo(45.625f, 192.594f, 74.375f, 192.594f, 103.125f, 192.594f)
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.cubicTo(88.75f, 167.708f, 74.375f, 142.823f, 60, 117.938f)
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.cubicTo(45.625f, 142.823f, 31.25f, 167.708f, 16.875f, 192.594f)
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.close()
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.detach());
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SkMatrix m;
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m.setAll(0.1f, 0, -1, 0, 0.115207f, -2.64977f, 0, 0, 1);
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fPaths.back().transform(m);
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// small circle. This is listed last so that it has device coords far
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// from the origin (small area relative to x,y values).
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fPaths.push_back(SkPath::Circle(0, 0, 1.2f));
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}
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void onDraw(SkCanvas* canvas) override {
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this->makePaths();
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SkPaint paint;
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paint.setAntiAlias(true);
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SkRandom rand;
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canvas->translate(20, 20);
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// As we've added more paths this has gotten pretty big. Scale the whole thing down.
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canvas->scale(2.0f/3, 2.0f/3);
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for (int i = 0; i < fPaths.count(); ++i) {
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canvas->save();
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// position the path, and make it at off-integer coords.
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canvas->translate(200.0f * (i % 5) + 1.0f/10,
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200.0f * (i / 5) + 9.0f/10);
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SkColor color = rand.nextU();
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color |= 0xff000000;
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paint.setColor(color);
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#if 0 // This hitting on 32bit Linux builds for some paths. Temporarily disabling while it is
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// debugged.
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SkASSERT(fPaths[i].isConvex());
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#endif
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canvas->drawPath(fPaths[i], paint);
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canvas->restore();
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}
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}
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SkTArray<SkPath> fPaths;
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};
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} // namespace
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DEF_GM( return new ConvexPathsGM; )
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