37bc8f9652
This is mostly the patch we've been looking at, rebased, with some of my comments from the review folded in. The perf speedup is qualitatively the same as I saw on the other patch. On that same Snapdragon 835, with draw_bitmap_aa_rotate runs about 30% faster (543.39 vs 712.71us) and draw_bitmap_noaa_rotate about 15% faster (481.93 vs. 572.13us). The main thing I have omitted is the NEON specialization of matrix procs. It looks like both nofilter_affine() and filter_affine() are autovectorized well, and we seem to perform fine enough without manual specialization here. I'm even tempted to remove [no]filter_scale_neon() as a follow up. Image diffs look mostly fine. This unexpectedly fixes rotated lighting shaders in GMs. Clearly that lighting shader must get a lot of use... Change-Id: I67ee0b3ab92d6e56584ece05feb6e66d6fb7c660 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249860 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Mike Reed <reed@google.com> |
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animations | ||
bench | ||
bin | ||
build_overrides | ||
dm | ||
docker | ||
docs/examples | ||
example | ||
experimental | ||
fuzz | ||
gm | ||
gn | ||
include | ||
infra | ||
modules | ||
platform_tools | ||
resources | ||
samplecode | ||
site | ||
specs | ||
src | ||
tests | ||
third_party | ||
tools | ||
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.gitignore | ||
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AUTHORS | ||
BUILD.gn | ||
codereview.settings | ||
CONTRIBUTING | ||
CQ_COMMITTERS | ||
DEPS | ||
go.mod | ||
go.sum | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
public.bzl | ||
README | ||
README.chromium | ||
RELEASE_NOTES.txt | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.