skia2/tests/sksl/intrinsics/golden/FindMSB.metal
John Stiles 9685e524d3 Implement findMSB intrinsic in Metal.
findMSB has one special trick that Metal doesn't naturally have an
equivalent for, specifically in its treatment of negative numbers.
findMSB searches negative numbers for a zero bit, not a one bit!
We emulate this behavior in Metal using select(n, ~n, n<0).

Change-Id: I861c6b8fb3dc5427643cd8c68a39a53f1959bff3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/343996
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2020-12-14 18:07:13 +00:00

23 lines
725 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
int a;
uint b;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
int _skTemp0;
int _skTemp1;
uint _skTemp2;
_out->sk_FragColor.x = float((_skTemp0 = (_in.a), _skTemp1 = (select(_skTemp0, ~_skTemp0, _skTemp0 < 0)), select(int(clz(_skTemp1)), int(-1), _skTemp1 == int(0))));
_out->sk_FragColor.y = float((_skTemp2 = (_in.b), select(int(clz(_skTemp2)), int(-1), _skTemp2 == uint(0))));
return *_out;
}