382b122e45
This reverts commit f5efa78902
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Reason for revert: PreAbandon failures
Original change's description:
> Add a GpuGM class for GPU-only tests
>
> Bug: skia:8731
> Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
> Reviewed-on: https://skia-review.googlesource.com/c/189134
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=mtklein@google.com,brianosman@google.com,csmartdalton@google.com
Change-Id: Iab2a4323f077277445add18bb0e8c658d3bf0d2a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8731
Reviewed-on: https://skia-review.googlesource.com/c/190121
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
/*
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* Copyright 2014 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm.h"
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#include "sk_tool_utils.h"
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#include "SkCanvas.h"
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#include "SkPaint.h"
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#include "SkRandom.h"
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#include "SkSurface.h"
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namespace skiagm {
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/*
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* This GM exercises SkCanvas::discard() by creating an offscreen SkSurface and repeatedly
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* discarding it, drawing to it, and then drawing it to the main canvas.
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*/
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class DiscardGM : public GM {
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public:
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DiscardGM() {
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}
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protected:
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SkString onShortName() override {
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return SkString("discard");
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}
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SkISize onISize() override {
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return SkISize::Make(100, 100);
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}
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void onDraw(SkCanvas* canvas) override {
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GrContext* context = canvas->getGrContext();
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if (nullptr == context) {
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return;
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}
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SkISize size = this->getISize();
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size.fWidth /= 10;
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size.fHeight /= 10;
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SkImageInfo info = SkImageInfo::MakeN32Premul(size);
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auto surface = SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info);
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if (nullptr == surface) {
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DrawFailureMessage(canvas, "Could not create render target.");
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return;
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}
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canvas->clear(SK_ColorBLACK);
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SkRandom rand;
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for (int x = 0; x < 10; ++x) {
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for (int y = 0; y < 10; ++y) {
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surface->getCanvas()->discard();
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// Make something that isn't too close to the background color, black.
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SkColor color = sk_tool_utils::color_to_565(rand.nextU() | 0xFF404040);
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switch (rand.nextULessThan(3)) {
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case 0:
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surface->getCanvas()->drawColor(color);
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break;
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case 1:
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surface->getCanvas()->clear(color);
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break;
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case 2:
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SkPaint paint;
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paint.setShader(SkShader::MakeColorShader(color));
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surface->getCanvas()->drawPaint(paint);
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break;
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}
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surface->draw(canvas, 10.f*x, 10.f*y, nullptr);
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}
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}
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surface->getCanvas()->discard();
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}
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private:
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typedef GM INHERITED;
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};
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//////////////////////////////////////////////////////////////////////////////
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DEF_GM(return new DiscardGM;)
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} // end namespace
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