skia2/resources
Jorge Betancourt 7f99451720 [particles] add support for multiframe asset bindings
Change-Id: I19df412434e755cbd08883639211372d358f9137
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/540747
Reviewed-by: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
2022-05-19 19:39:12 +00:00
..
android_fonts Move lang to list in Android font manager. 2017-08-14 19:29:05 +00:00
diff_canvas_traces SkRemoteGlyphCache Add tracing to diff canvas 2019-10-24 17:09:31 +00:00
empty_images Do not create an SkRawCodec with zero dimensions 2016-12-02 22:23:35 +00:00
fonts [svg] Add support for var in color parsing. 2022-05-03 14:34:35 +00:00
icc_profiles update ColorSpaceTest.cpp to remove MakeICC 2018-05-23 17:11:11 +00:00
images Reland "bench: Add PhoneHub assets to skottie-vs-png decode bench" 2021-09-23 17:40:09 +00:00
invalid_images Move skbug5883.gif to a better test 2021-03-17 19:44:10 +00:00
nima skeletal animation support added to API and software backend 2018-06-29 19:34:28 +00:00
particles [particles] add support for multiframe asset bindings 2022-05-19 19:39:12 +00:00
skottie [skottie] Fix Sphere effect lighting for transparency 2022-05-12 18:45:11 +00:00
sksl [sksl][wgsl] Field access and test for vertex stage builtins 2022-05-18 15:01:59 +00:00
text Shaper Tests: make a macro, rename test resources. 2019-05-03 17:16:36 +00:00
Cowboy.svg Add animated cowboy sample from WebKit tests, and fix. 2017-09-25 21:14:09 +00:00
crbug769134.fil Avoid uninitialized memory in readByteArrayAsData 2017-09-28 19:51:32 +00:00
nov-talk-sequence.txt demo tweaks, scale up perlin, add call to flush for fps 2015-11-09 13:10:30 -08:00
pdf_command_stream.txt SkPDF/Bench: add bench for SkPDFSharedStream (deflate) 2016-02-24 15:17:20 -08:00
README Add animated cowboy sample from WebKit tests, and fix. 2017-09-25 21:14:09 +00:00

The resources directory includes some third party content used by Skia.
Licenses for that code are included in this file.

Openclipart

Openclipart uses the Creative Commons Zero 1.0 Public Domain License every time
an artist uploads a piece of clipart to Openclipart to make it clear the artist
is releasing the creative work for anyone to use for any reason, even
commercially. This act of "sharing" is the foundation Openclipart is based upon.
More details on the license can be found at
https://creativecommons.org/publicdomain/zero/1.0/.

LGPL or compatible (as implied by inclusion in KDE SVN)
http://websvn.kde.org/trunk/tests/ksvgtests/custom/cowboy.svg