skia2/include/private/SkShadowFlags.h
Jim Van Verth 57061eea44 Optimizations for analytic shadows.
Lots of changes here:
* Batch circle shadows with rrect shadows
* Avoid checking matrix and path conditions twice
* Remove lots of checks for 1/2 pixel radii
  (needed before to force the rrect through the
   regular GPU path)
* Fix scaling effect on ambient blur width
* Remove unused flags

Bug: skia:6119
Change-Id: If0eb78ec4d19d9f978b19bdbc3a7e558a4db2ed9
Reviewed-on: https://skia-review.googlesource.com/14654
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-05-01 14:03:10 +00:00

22 lines
627 B
C

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkShadowFlags_DEFINED
#define SkShadowFlags_DEFINED
// A set of flags shared between the SkAmbientShadowMaskFilter and the SkSpotShadowMaskFilter
enum SkShadowFlags {
kNone_ShadowFlag = 0x00,
/** The occluding object is not opaque. Knowing that the occluder is opaque allows
* us to cull shadow geometry behind it and improve performance. */
kTransparentOccluder_ShadowFlag = 0x01,
/** mask for all shadow flags */
kAll_ShadowFlag = 0x01
};
#endif