skia2/dm/DMGpuGMTask.h
mtklein 72c9faab45 Fix up all the easy virtual ... SK_OVERRIDE cases.
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases.  We'll have to manually clean up the rest
over time unless I level up in regexes.

for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end

BUG=skia:

Review URL: https://codereview.chromium.org/806653007
2015-01-09 10:06:40 -08:00

44 lines
1.0 KiB
C++

#ifndef DMGpuGMTask_DEFINED
#define DMGpuGMTask_DEFINED
#include "DMGpuSupport.h"
#include "DMReporter.h"
#include "DMTask.h"
#include "DMTaskRunner.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "gm.h"
// This is the main entry point for drawing GMs with the GPU.
namespace DM {
class GpuGMTask : public GpuTask {
public:
GpuGMTask(const char* config,
Reporter*,
TaskRunner*,
skiagm::GMRegistry::Factory,
GrContextFactory::GLContextType,
GrGLStandard gpuAPI,
int sampleCount,
bool useDFText);
void draw(GrContextFactory*) SK_OVERRIDE;
bool shouldSkip() const SK_OVERRIDE;
SkString name() const SK_OVERRIDE { return fName; }
private:
SkAutoTDelete<skiagm::GM> fGM;
const SkString fName;
const GrContextFactory::GLContextType fContextType;
GrGLStandard fGpuAPI;
const int fSampleCount;
const bool fUseDFText;
};
} // namespace DM
#endif // DMGpuGMTask_DEFINED