72c9faab45
This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#ifndef DMGpuGMTask_DEFINED
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#define DMGpuGMTask_DEFINED
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#include "DMGpuSupport.h"
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#include "DMReporter.h"
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#include "DMTask.h"
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#include "DMTaskRunner.h"
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#include "SkBitmap.h"
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#include "SkString.h"
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#include "SkTemplates.h"
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#include "gm.h"
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// This is the main entry point for drawing GMs with the GPU.
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namespace DM {
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class GpuGMTask : public GpuTask {
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public:
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GpuGMTask(const char* config,
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Reporter*,
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TaskRunner*,
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skiagm::GMRegistry::Factory,
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GrContextFactory::GLContextType,
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GrGLStandard gpuAPI,
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int sampleCount,
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bool useDFText);
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void draw(GrContextFactory*) SK_OVERRIDE;
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bool shouldSkip() const SK_OVERRIDE;
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SkString name() const SK_OVERRIDE { return fName; }
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private:
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SkAutoTDelete<skiagm::GM> fGM;
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const SkString fName;
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const GrContextFactory::GLContextType fContextType;
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GrGLStandard fGpuAPI;
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const int fSampleCount;
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const bool fUseDFText;
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};
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} // namespace DM
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#endif // DMGpuGMTask_DEFINED
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