skia2/include/gpu/SkGr.h
reed 8f34372f7e Extend SkImageGenerator to support natively generated GrTextures. As part of this, added uniqueID() to the generator, and made it be in the same namespace is bitmaps, pixelrefs, images.
To do this, create SkImageCacherator, which wraps a generator and provides an
interface to get a cached answer for either the raster or texture output of
the generator.

BUG=skia:

Review URL: https://codereview.chromium.org/1291803002
2015-08-13 13:32:39 -07:00

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4.3 KiB
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/*
* Copyright 2010 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGr_DEFINED
#define SkGr_DEFINED
#include <stddef.h>
// Gr headers
#include "GrContext.h"
#include "GrTextureAccess.h"
#include "GrTypes.h"
// skia headers
#include "SkBitmap.h"
#include "SkPath.h"
#include "SkPoint.h"
#include "SkRegion.h"
#include "SkClipStack.h"
////////////////////////////////////////////////////////////////////////////////
// Sk to Gr Type conversions
GR_STATIC_ASSERT((int)kZero_GrBlendCoeff == (int)SkXfermode::kZero_Coeff);
GR_STATIC_ASSERT((int)kOne_GrBlendCoeff == (int)SkXfermode::kOne_Coeff);
GR_STATIC_ASSERT((int)kSC_GrBlendCoeff == (int)SkXfermode::kSC_Coeff);
GR_STATIC_ASSERT((int)kISC_GrBlendCoeff == (int)SkXfermode::kISC_Coeff);
GR_STATIC_ASSERT((int)kDC_GrBlendCoeff == (int)SkXfermode::kDC_Coeff);
GR_STATIC_ASSERT((int)kIDC_GrBlendCoeff == (int)SkXfermode::kIDC_Coeff);
GR_STATIC_ASSERT((int)kSA_GrBlendCoeff == (int)SkXfermode::kSA_Coeff);
GR_STATIC_ASSERT((int)kISA_GrBlendCoeff == (int)SkXfermode::kISA_Coeff);
GR_STATIC_ASSERT((int)kDA_GrBlendCoeff == (int)SkXfermode::kDA_Coeff);
GR_STATIC_ASSERT((int)kIDA_GrBlendCoeff == (int)SkXfermode::kIDA_Coeff);
#define sk_blend_to_grblend(X) ((GrBlendCoeff)(X))
///////////////////////////////////////////////////////////////////////////////
#include "SkColorPriv.h"
GrPixelConfig SkImageInfo2GrPixelConfig(SkColorType, SkAlphaType, SkColorProfileType);
static inline GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info) {
return SkImageInfo2GrPixelConfig(info.colorType(), info.alphaType(), info.profileType());
}
bool GrPixelConfig2ColorAndProfileType(GrPixelConfig, SkColorType*, SkColorProfileType*);
static inline GrColor SkColor2GrColor(SkColor c) {
SkPMColor pm = SkPreMultiplyColor(c);
unsigned r = SkGetPackedR32(pm);
unsigned g = SkGetPackedG32(pm);
unsigned b = SkGetPackedB32(pm);
unsigned a = SkGetPackedA32(pm);
return GrColorPackRGBA(r, g, b, a);
}
static inline GrColor SkColor2GrColorJustAlpha(SkColor c) {
U8CPU a = SkColorGetA(c);
return GrColorPackRGBA(a, a, a, a);
}
////////////////////////////////////////////////////////////////////////////////
bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*);
GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTextureParams*);
GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, SkImageUsageType);
////////////////////////////////////////////////////////////////////////////////
// Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader.
// Sets the color of GrPaint to the value of the parameter paintColor
// Callers may subsequently modify the GrPaint. Setting constantColor indicates
// that the final paint will draw the same color at every pixel. This allows
// an optimization where the color filter can be applied to the SkPaint's
// color once while converting to GrPaint and then ignored. TODO: Remove this
// bool and use the invariant info to automatically apply the color filter.
bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
GrColor paintColor, bool constantColor, GrPaint* grPaint);
// This function is similar to skPaint2GrPaintNoShader but also converts
// skPaint's shader to a GrFragmentProcessor if possible.
// constantColor has the same meaning as in skPaint2GrPaintNoShader.
bool SkPaint2GrPaint(GrContext* context, GrRenderTarget*, const SkPaint& skPaint,
const SkMatrix& viewM, bool constantColor, GrPaint* grPaint);
SkImageInfo GrMakeInfoFromTexture(GrTexture* tex, int w, int h, bool isOpaque);
// Using the dreaded SkGrPixelRef ...
void GrWrapTextureInBitmap(GrTexture* src, int w, int h, bool isOpaque, SkBitmap* dst);
GrTextureParams::FilterMode GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality,
const SkMatrix& viewM,
const SkMatrix& localM,
bool* doBicubic);
////////////////////////////////////////////////////////////////////////////////
// Classes
class SkGlyphCache;
////////////////////////////////////////////////////////////////////////////////
#endif