skia2/dm
mtklein 2a65a238b0 Remove SkQuadTree.
We're not testing it to the same degree we do RTree and TileGrid.  Any changes
we'll make to BBH APIs become 33% easier without it.  If find we want it again,
we can always resurrect it.

BUG=skia:1021,skia:2834
R=robertphillips@google.com, mtklein@google.com
TBR=reed

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/500373005
2014-08-26 14:07:04 -07:00
..
DM.cpp Guard ANGLE and MESA instead of defining them as native when unsupported. 2014-08-14 10:36:55 -07:00
DMCpuGMTask.cpp Remove SkQuadTree. 2014-08-26 14:07:04 -07:00
DMCpuGMTask.h DM: SKP source / PDF backend 2014-06-06 09:28:43 -07:00
DMExpectations.h In Android framework, make tools depend on jsoncpp 2014-06-18 10:31:40 -07:00
DMExpectationsTask.cpp DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMExpectationsTask.h DM: make GPU tasks multithreaded again. Big refactor. 2014-02-28 20:31:31 +00:00
DMGpuGMTask.cpp Support using OpenGL ES context on desktop 2014-06-30 06:36:31 -07:00
DMGpuGMTask.h Support using OpenGL ES context on desktop 2014-06-30 06:36:31 -07:00
DMGpuSupport.h Test abandoning GL context in dm/nanobench. 2014-07-28 13:48:36 -07:00
DMPDFRasterizeTask.cpp SkData to SkStreamAsset to avoid unneeded copying 2014-08-26 10:38:07 -07:00
DMPDFRasterizeTask.h SkData to SkStreamAsset to avoid unneeded copying 2014-08-26 10:38:07 -07:00
DMPDFTask.cpp SkData to SkStreamAsset to avoid unneeded copying 2014-08-26 10:38:07 -07:00
DMPDFTask.h Deprecate SkPicture::clone(). 2014-06-27 12:34:44 -07:00
DMPipeTask.cpp refactor DM::SetupBitmap 2014-05-15 17:33:31 +00:00
DMPipeTask.h DM: Add --skps. 2014-05-14 17:55:32 +00:00
DMQuiltTask.cpp Remove SkQuadTree. 2014-08-26 14:07:04 -07:00
DMQuiltTask.h Remove SkQuadTree. 2014-08-26 14:07:04 -07:00
DMReporter.cpp Print max RSS in GM and nanobench too. 2014-08-19 15:55:55 -07:00
DMReporter.h DM tweaks 2014-05-29 20:14:48 +00:00
DMSerializeTask.cpp Install a hook to swap between SkPicture backends with a single define. 2014-08-21 13:07:27 -07:00
DMSerializeTask.h Support serialization in SkRecord-backed SkPictures. 2014-06-24 12:28:34 -07:00
DMSKPTask.cpp Install a hook to swap between SkPicture backends with a single define. 2014-08-21 13:07:27 -07:00
DMSKPTask.h Support serialization in SkRecord-backed SkPictures. 2014-06-24 12:28:34 -07:00
DMTask.cpp Test abandoning GL context in dm/nanobench. 2014-07-28 13:48:36 -07:00
DMTask.h DM tweaks 2014-05-29 20:14:48 +00:00
DMTaskRunner.cpp DM: Push GPU-parent child tasks to the front of the queue. 2014-05-01 17:41:32 +00:00
DMTaskRunner.h DM: Push GPU-parent child tasks to the front of the queue. 2014-05-01 17:41:32 +00:00
DMTestTask.cpp DM: Replace --pathOpsVerbose with --veryVerbose 2014-08-13 10:30:57 -07:00
DMTestTask.h Let DM work without a GPU. 2014-03-26 21:26:15 +00:00
DMUtil.cpp Install a hook to swap between SkPicture backends with a single define. 2014-08-21 13:07:27 -07:00
DMUtil.h Remove benches from DM. 2014-07-16 14:29:53 -07:00
DMWriteTask.cpp SkData to SkStreamAsset to avoid unneeded copying 2014-08-26 10:38:07 -07:00
DMWriteTask.h SkData to SkStreamAsset to avoid unneeded copying 2014-08-26 10:38:07 -07:00
README DM: add pdf 2014-06-03 13:57:14 -07:00

DM is like GM, but multithreaded.  It doesn't do everything GM does.

DM's design is based around Tasks and a TaskRunner.

A Task represents an independent unit of work that might fail.  We make a task
for each GM/configuration pair we want to run.  Tasks can kick off new tasks
themselves.  For example, a CpuTask can kick off a ReplayTask to make sure
recording and playing back an SkPicture gives the same result as direct
rendering.

The TaskRunner runs all tasks on one of two threadpools, whose sizes are
configurable by --cpuThreads and --gpuThreads.  Ideally we'd run these on a
single threadpool but it can swamp the GPU if we shove too much work into it at
once.  --cpuThreads defaults to the number of cores on the machine.
--gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.

So the main flow of DM is:

    for each GM:
        for each configuration:
            kick off a new task
    < tasks run, maybe fail, and maybe kick off new tasks >
    wait for all tasks to finish
    report failures