skia2/tests/PathRendererCacheTests.cpp
Brian Osman c7ad40f76f Remove SK_SUPPORT_GPU checks in tool-only code
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).

This is almost entirely mechanical.

Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2018-05-31 18:59:44 +00:00

152 lines
5.8 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "Test.h"
#include "SkPath.h"
#include "GrClip.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrResourceCache.h"
#include "GrSoftwarePathRenderer.h"
#include "effects/GrPorterDuffXferProcessor.h"
#include "ops/GrTessellatingPathRenderer.h"
static SkPath create_concave_path() {
SkPath path;
path.moveTo(100, 0);
path.lineTo(200, 200);
path.lineTo(100, 150);
path.lineTo(0, 200);
path.close();
return path;
}
static void draw_path(GrContext* ctx,
GrRenderTargetContext* renderTargetContext,
const SkPath& path,
GrPathRenderer* pr,
GrAAType aaType,
const GrStyle& style) {
GrPaint paint;
paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc));
GrNoClip noClip;
SkIRect clipConservativeBounds = SkIRect::MakeWH(renderTargetContext->width(),
renderTargetContext->height());
GrShape shape(path, style);
if (shape.style().applies()) {
shape = shape.applyStyle(GrStyle::Apply::kPathEffectAndStrokeRec, 1.0f);
}
SkMatrix matrix = SkMatrix::I();
GrPathRenderer::DrawPathArgs args{ctx,
std::move(paint),
&GrUserStencilSettings::kUnused,
renderTargetContext,
&noClip,
&clipConservativeBounds,
&matrix,
&shape,
aaType,
false};
pr->drawPath(args);
}
static bool cache_non_scratch_resources_equals(GrResourceCache* cache, int expected) {
#if GR_CACHE_STATS
GrResourceCache::Stats stats;
cache->getStats(&stats);
return (stats.fTotal - stats.fScratch) == expected;
#else
return true;
#endif
}
static void test_path(skiatest::Reporter* reporter,
std::function<SkPath(void)> createPath,
std::function<GrPathRenderer*(GrContext*)> createPathRenderer,
int expected,
GrAAType aaType = GrAAType::kNone,
GrStyle style = GrStyle(SkStrokeRec::kFill_InitStyle)) {
sk_sp<GrContext> ctx = GrContext::MakeMock(nullptr);
// The cache needs to be big enough that nothing gets flushed, or our expectations can be wrong
ctx->setResourceCacheLimits(100, 8000000);
GrResourceCache* cache = ctx->contextPriv().getResourceCache();
sk_sp<GrRenderTargetContext> rtc(ctx->contextPriv().makeDeferredRenderTargetContext(
SkBackingFit::kApprox, 800, 800, kRGBA_8888_GrPixelConfig, nullptr, 1, GrMipMapped::kNo,
kTopLeft_GrSurfaceOrigin));
if (!rtc) {
return;
}
sk_sp<GrPathRenderer> pathRenderer(createPathRenderer(ctx.get()));
SkPath path = createPath();
// Initially, cache only has the render target context
REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, 0));
// Draw the path, check that new resource count matches expectations
draw_path(ctx.get(), rtc.get(), path, pathRenderer.get(), aaType, style);
ctx->flush();
REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected));
// Nothing should be purgeable yet
cache->purgeAsNeeded();
REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected));
// Reset the path to change the GenID, which should invalidate one resource in the cache.
// Some path renderers may leave other unique-keyed resources in the cache, though.
path.reset();
cache->purgeAsNeeded();
REPORTER_ASSERT(reporter, cache_non_scratch_resources_equals(cache, expected - 1));
}
// Test that deleting the original path invalidates the VBs cached by the tessellating path renderer
DEF_GPUTEST(TessellatingPathRendererCacheTest, reporter, /* options */) {
auto createPR = [](GrContext*) {
return new GrTessellatingPathRenderer();
};
// Tessellating path renderer creates a single vertex buffer for non-AA paths. No other
// resources should be created.
const int kExpectedResources = 1;
test_path(reporter, create_concave_path, createPR, kExpectedResources);
// Test with a style that alters the path geometry. This needs to attach the invalidation logic
// to the original path, not the modified path produced by the style.
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
GrStyle style(paint);
test_path(reporter, create_concave_path, createPR, kExpectedResources, GrAAType::kNone, style);
}
// Test that deleting the original path invalidates the textures cached by the SW path renderer
DEF_GPUTEST(SoftwarePathRendererCacheTest, reporter, /* options */) {
auto createPR = [](GrContext* ctx) {
return new GrSoftwarePathRenderer(ctx->contextPriv().proxyProvider(), true);
};
// Software path renderer creates a mask texture, but also renders with a non-AA rect, which
// refs the quad index buffer.
const int kExpectedResources = 2;
test_path(reporter, create_concave_path, createPR, kExpectedResources, GrAAType::kCoverage);
// Test with a style that alters the path geometry. This needs to attach the invalidation logic
// to the original path, not the modified path produced by the style.
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(1);
GrStyle style(paint);
test_path(reporter, create_concave_path, createPR, kExpectedResources, GrAAType::kCoverage,
style);
}