c7ad40f76f
Most of this is (obviously) not necessary to do, but once I started, I figured I'd just get it all. Tools (nanobench, DM, skiaserve), all GMs, benches, and unit tests, plus support code (command line parsing and config stuff). This is almost entirely mechanical. Bug: skia: Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb Reviewed-on: https://skia-review.googlesource.com/131153 Reviewed-by: Mike Klein <mtklein@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
165 lines
5.4 KiB
C++
165 lines
5.4 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "sk_tool_utils.h"
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#include "SkCanvas.h"
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#include "SkFontMgr.h"
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#include "SkGraphics.h"
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#include "SkPaint.h"
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#include "SkPoint.h"
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#include "SkRandomScalerContext.h"
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#include "SkSurface.h"
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#include "SkTextBlob.h"
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#include "SkTypeface.h"
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#ifdef SK_BUILD_FOR_WIN
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#include "SkTypeface_win.h"
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#endif
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#include "Test.h"
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#include "GrContext.h"
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#include "GrContextPriv.h"
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#include "GrTest.h"
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static void draw(SkCanvas* canvas, int redraw, const SkTArray<sk_sp<SkTextBlob>>& blobs) {
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int yOffset = 0;
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for (int r = 0; r < redraw; r++) {
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for (int i = 0; i < blobs.count(); i++) {
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const auto& blob = blobs[i];
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const SkRect& bounds = blob->bounds();
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yOffset += SkScalarCeilToInt(bounds.height());
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SkPaint paint;
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canvas->drawTextBlob(blob, 0, SkIntToScalar(yOffset), paint);
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}
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}
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}
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static const int kWidth = 1024;
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static const int kHeight = 768;
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// This test hammers the GPU textblobcache and font atlas
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static void text_blob_cache_inner(skiatest::Reporter* reporter, GrContext* context,
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int maxTotalText, int maxGlyphID, int maxFamilies, bool normal,
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bool stressTest) {
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// setup surface
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uint32_t flags = 0;
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SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType);
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// configure our context for maximum stressing of cache and atlas
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if (stressTest) {
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GrTest::SetupAlwaysEvictAtlas(context);
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context->contextPriv().setTextBlobCacheLimit_ForTesting(0);
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}
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SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, kN32_SkColorType, kPremul_SkAlphaType);
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auto surface(SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, info, 0, &props));
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REPORTER_ASSERT(reporter, surface);
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if (!surface) {
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return;
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}
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SkCanvas* canvas = surface->getCanvas();
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sk_sp<SkFontMgr> fm(SkFontMgr::RefDefault());
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int count = SkMin32(fm->countFamilies(), maxFamilies);
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// make a ton of text
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SkAutoTArray<uint16_t> text(maxTotalText);
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for (int i = 0; i < maxTotalText; i++) {
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text[i] = i % maxGlyphID;
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}
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// generate textblobs
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SkTArray<sk_sp<SkTextBlob>> blobs;
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for (int i = 0; i < count; i++) {
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SkPaint paint;
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paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
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paint.setTextSize(48); // draw big glyphs to really stress the atlas
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SkString familyName;
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fm->getFamilyName(i, &familyName);
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sk_sp<SkFontStyleSet> set(fm->createStyleSet(i));
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for (int j = 0; j < set->count(); ++j) {
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SkFontStyle fs;
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set->getStyle(j, &fs, nullptr);
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// We use a typeface which randomy returns unexpected mask formats to fuzz
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sk_sp<SkTypeface> orig(set->createTypeface(j));
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if (normal) {
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paint.setTypeface(orig);
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} else {
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paint.setTypeface(sk_make_sp<SkRandomTypeface>(orig, paint, true));
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}
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SkTextBlobBuilder builder;
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for (int aa = 0; aa < 2; aa++) {
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for (int subpixel = 0; subpixel < 2; subpixel++) {
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for (int lcd = 0; lcd < 2; lcd++) {
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paint.setAntiAlias(SkToBool(aa));
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paint.setSubpixelText(SkToBool(subpixel));
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paint.setLCDRenderText(SkToBool(lcd));
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if (!SkToBool(lcd)) {
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paint.setTextSize(160);
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}
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const SkTextBlobBuilder::RunBuffer& run = builder.allocRun(paint,
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maxTotalText,
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0, 0,
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nullptr);
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memcpy(run.glyphs, text.get(), maxTotalText * sizeof(uint16_t));
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}
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}
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}
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blobs.emplace_back(builder.make());
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}
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}
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// create surface where LCD is impossible
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info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
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SkSurfaceProps propsNoLCD(0, kUnknown_SkPixelGeometry);
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auto surfaceNoLCD(canvas->makeSurface(info, &propsNoLCD));
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REPORTER_ASSERT(reporter, surface);
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if (!surface) {
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return;
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}
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SkCanvas* canvasNoLCD = surfaceNoLCD->getCanvas();
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// test redraw
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draw(canvas, 2, blobs);
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draw(canvasNoLCD, 2, blobs);
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// test draw after free
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context->freeGpuResources();
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draw(canvas, 1, blobs);
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context->freeGpuResources();
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draw(canvasNoLCD, 1, blobs);
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// test draw after abandon
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context->abandonContext();
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draw(canvas, 1, blobs);
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}
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DEF_GPUTEST_FOR_NULLGL_CONTEXT(TextBlobCache, reporter, ctxInfo) {
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text_blob_cache_inner(reporter, ctxInfo.grContext(), 1024, 256, 30, true, false);
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}
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DEF_GPUTEST_FOR_NULLGL_CONTEXT(TextBlobStressCache, reporter, ctxInfo) {
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text_blob_cache_inner(reporter, ctxInfo.grContext(), 256, 256, 10, true, true);
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}
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DEF_GPUTEST_FOR_NULLGL_CONTEXT(TextBlobAbnormal, reporter, ctxInfo) {
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text_blob_cache_inner(reporter, ctxInfo.grContext(), 256, 256, 10, false, false);
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}
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DEF_GPUTEST_FOR_NULLGL_CONTEXT(TextBlobStressAbnormal, reporter, ctxInfo) {
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text_blob_cache_inner(reporter, ctxInfo.grContext(), 256, 256, 10, false, true);
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}
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