55f2d2d57f
BUG=476416 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1249543003 Review URL: https://codereview.chromium.org/1249543003
175 lines
6.6 KiB
C++
175 lines
6.6 KiB
C++
/*
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* Copyright 2015 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrTextureProvider_DEFINED
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#define GrTextureProvider_DEFINED
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#include "GrTexture.h"
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#include "GrTypes.h"
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#include "SkImageFilter.h"
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class GrSingleOwner;
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class SK_API GrTextureProvider {
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public:
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///////////////////////////////////////////////////////////////////////////
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// Textures
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/**
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* Creates a new texture in the resource cache and returns it. The caller owns a
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* ref on the returned texture which must be balanced by a call to unref.
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*
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* @param desc Description of the texture properties.
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* @param budgeted Does the texture count against the resource cache budget?
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* @param texels A contiguous array of mipmap levels
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* @param mipLevelCount The amount of elements in the texels array
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*/
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GrTexture* createMipMappedTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted,
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const GrMipLevel* texels, int mipLevelCount);
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/**
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* This function is a shim which creates a SkTArray<GrMipLevel> of size 1.
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* It then calls createTexture with that SkTArray.
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*
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* @param srcData Pointer to the pixel values (optional).
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* @param rowBytes The number of bytes between rows of the texture. Zero
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* implies tightly packed rows. For compressed pixel configs, this
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* field is ignored.
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*/
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GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const void* srcData,
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size_t rowBytes);
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/** Shortcut for creating a texture with no initial data to upload. */
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GrTexture* createTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted) {
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return this->createTexture(desc, budgeted, NULL, 0);
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}
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/** Assigns a unique key to the texture. The texture will be findable via this key using
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findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */
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void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) {
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this->assignUniqueKeyToResource(key, texture);
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}
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/** Finds a texture by unique key. If the texture is found it is ref'ed and returned. */
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GrTexture* findAndRefTextureByUniqueKey(const GrUniqueKey& key);
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/**
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* Determines whether a texture is associated with the unique key. If the texture is found it
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* will not be locked or returned. This call does not affect the priority of the resource for
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* deletion.
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*/
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bool existsTextureWithUniqueKey(const GrUniqueKey& key) const {
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return this->existsResourceWithUniqueKey(key);
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}
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/**
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* Finds a texture that approximately matches the descriptor. Will be at least as large in width
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* and height as desc specifies. If desc specifies that the texture should be a render target
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* then result will be a render target. Format and sample count will always match the request.
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* The contents of the texture are undefined. The caller owns a ref on the returned texture and
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* must balance with a call to unref.
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*/
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GrTexture* createApproxTexture(const GrSurfaceDesc&);
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/** Legacy function that no longer should be used. */
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enum ScratchTexMatch {
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kExact_ScratchTexMatch,
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kApprox_ScratchTexMatch
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};
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GrTexture* refScratchTexture(const GrSurfaceDesc& desc, ScratchTexMatch match) {
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if (kApprox_ScratchTexMatch == match) {
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return this->createApproxTexture(desc);
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} else {
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return this->createTexture(desc, SkBudgeted::kYes);
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}
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}
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///////////////////////////////////////////////////////////////////////////
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// Wrapped Backend Surfaces
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/**
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* Wraps an existing texture with a GrTexture object.
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*
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* OpenGL: if the object is a texture Gr may change its GL texture params
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* when it is drawn.
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*
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* @return GrTexture object or NULL on failure.
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*/
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GrTexture* wrapBackendTexture(const GrBackendTextureDesc& desc,
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GrWrapOwnership = kBorrow_GrWrapOwnership);
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/**
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* Wraps an existing render target with a GrRenderTarget object. It is
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* similar to wrapBackendTexture but can be used to draw into surfaces
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* that are not also textures (e.g. FBO 0 in OpenGL, or an MSAA buffer that
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* the client will resolve to a texture). Currently wrapped render targets
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* always use the kBorrow_GrWrapOwnership semantics.
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*
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* @return GrRenderTarget object or NULL on failure.
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*/
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GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc);
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protected:
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GrTextureProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* singleOwner);
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/**
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* Assigns a unique key to a resource. If the key is associated with another resource that
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* association is removed and replaced by this resource.
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*/
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void assignUniqueKeyToResource(const GrUniqueKey&, GrGpuResource*);
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/**
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* Finds a resource in the cache, based on the specified key. This is intended for use in
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* conjunction with addResourceToCache(). The return value will be NULL if not found. The
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* caller must balance with a call to unref().
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*/
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GrGpuResource* findAndRefResourceByUniqueKey(const GrUniqueKey&);
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/**
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* Determines whether a resource is in the cache. If the resource is found it
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* will not be locked or returned. This call does not affect the priority of
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* the resource for deletion.
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*/
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bool existsResourceWithUniqueKey(const GrUniqueKey& key) const;
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enum ScratchTextureFlags {
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kExact_ScratchTextureFlag = 0x1,
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kNoPendingIO_ScratchTextureFlag = 0x2, // (http://skbug.com/4156)
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kNoCreate_ScratchTextureFlag = 0x4,
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};
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/** A common impl for GrTextureProvider and GrResourceProvider variants. */
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GrTexture* internalCreateApproxTexture(const GrSurfaceDesc& desc, uint32_t scratchTextureFlags);
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GrTexture* refScratchTexture(const GrSurfaceDesc&, uint32_t scratchTextureFlags);
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void abandon() {
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fCache = NULL;
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fGpu = NULL;
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}
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GrResourceCache* cache() { return fCache; }
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const GrResourceCache* cache() const { return fCache; }
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GrGpu* gpu() { return fGpu; }
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const GrGpu* gpu() const { return fGpu; }
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bool isAbandoned() const {
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SkASSERT(SkToBool(fGpu) == SkToBool(fCache));
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return !SkToBool(fCache);
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}
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private:
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GrResourceCache* fCache;
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GrGpu* fGpu;
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// In debug builds we guard against improper thread handling
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SkDEBUGCODE(mutable GrSingleOwner* fSingleOwner;)
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};
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#endif
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