skia2/resources/sksl/dslfp/GrDSLFPTest_IfStatement.fp
John Stiles c4e9588621 Improve DSL CPP support for global variables.
Global variables which can be calculated in C++ code are now written as
constant values in the DSL, instead of performing the same logic
redundantly in the shader.

In some cases this can be fairly significant, e.g. RectBlurEffect has
a global with the expression
    abs(rect.x) > 16000 || abs(rect.y) > 16000 ||
    abs(rect.z) > 16000 || abs(rect.w) > 16000

Change-Id: I84221f60a4986b3225afcf91ef95cdcfc941b4b7
Bug: skia:11854
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/401437
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-04-27 21:59:41 +00:00

47 lines
1.4 KiB
GLSL

layout(key) in half one; // always equals 1.0
layout(key, when=one != 1.0f) in half unused; // never used
layout(key) float alsoUnused = one + one; // also never used
half4 main() {
half4 color = half4(0);
// Basic if statement. (00 == 00: true --> color=0001)
if (color.rg == color.ba) color.a = one;
// Basic if statement with Block. (00 == 01: false)
if (color.rg == color.ba) {
color.r = color.a;
}
// TODO(skia:11872): Add test for If statement with comma-expression statement instead of Block.
// Basic if-else statement. (0 == 0: true --> color=1011)
if (color.r == color.g) color = color.araa; else color = color.rrra;
// Chained if-else statements.
if (color.r + color.g + color.b + color.a == one) { // (3 == 1: false)
color = half4(-1);
} else if (color.r + color.g + color.b + color.a == 2) { // (3 == 2: false)
color = half4(-2);
} else {
color = color.ggaa; // (color=0011)
}
// Nested if-else statements.
if (color.r == one) { // (0 == 1: false)
if (color.r == 2) {
color = color.rrrr;
} else {
color = color.gggg;
}
} else {
if (color.b * color.a == one) { // (1*1 == 1: true)
color = color.rbga; // (color = 0101)
} else {
color = color.aaaa;
}
}
return color;
}