65d7ab2c07
This CL adds a RuntimeEffect option flag which skips over the various `strictES2Mode` checks sprinkled throughout IR generation. Runtime Effects still won't allow a lot of ES3 things (the Pipeline stage will reject unsupported statement types, SkVM doesn't support most non-ES2 constructs, etc). However, this change will give us the ability to test many more features involving arrays and structs that previously were off-limits due to ES2 restrictions, and will shore up some legitimate gaps in our testing. This is a useful starting point to allow for improved test coverage. Change-Id: I4a5bc43914e65fc7e59f1cecb76a0ec5a7f05f2f Bug: skia:11209 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402157 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
15 lines
289 B
GLSL
15 lines
289 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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bool shouldLoop_bh4(vec4 v) {
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return v.x < 0.5;
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}
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vec4 grow_h4h4(vec4 v) {
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return v + vec4(0.125);
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}
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vec4 main() {
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for (vec4 color = vec4(0.0625);shouldLoop_bh4(color); color = grow_h4h4(color)) {
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}
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return colorGreen;
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}
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