9c9f60cdb4
Tested in dm: - max(halfN, halfN) - max(halfN, half) - min(halfN, halfN) - min(halfN, half) - clamp(halfN, halfN, halfN) - clamp(halfN, half, half) - mix(halfN, halfN, halfN) - mix(halfN, halfN, half) Compiled outputs only (not in ES2): - max(intN, intN) - max(intN, int) - min(intN, intN) - min(intN, int) - clamp(intN, intN, intN) - clamp(intN, int, int) - mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222) - mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222) Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
23 lines
1.2 KiB
Metal
23 lines
1.2 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 testInputs;
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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_out.sk_FragColor = ((((((clamp(_uniforms.testInputs.x, -1.0, 1.0) == -1.0 && all(clamp(_uniforms.testInputs.xy, -1.0, 1.0) == float2(-1.0, 0.0))) && all(clamp(_uniforms.testInputs.xyz, -1.0, 1.0) == float3(-1.0, 0.0, 0.75))) && all(clamp(_uniforms.testInputs, -1.0, 1.0) == float4(-1.0, 0.0, 0.75, 1.0))) && clamp(_uniforms.testInputs.x, -1.0, 1.0) == -1.0) && all(clamp(_uniforms.testInputs.xy, float2(-1.0, -2.0), float2(1.0, 2.0)) == float2(-1.0, 0.0))) && all(clamp(_uniforms.testInputs.xyz, float3(-1.0, -2.0, -2.0), float3(1.0, 2.0, 0.5)) == float3(-1.0, 0.0, 0.5))) && all(clamp(_uniforms.testInputs, float4(-1.0, -2.0, -2.0, 1.0), float4(1.0, 2.0, 0.5, 3.0)) == float4(-1.0, 0.0, 0.5, 2.25)) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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