9c9f60cdb4
Tested in dm: - max(halfN, halfN) - max(halfN, half) - min(halfN, halfN) - min(halfN, half) - clamp(halfN, halfN, halfN) - clamp(halfN, half, half) - mix(halfN, halfN, halfN) - mix(halfN, halfN, half) Compiled outputs only (not in ES2): - max(intN, intN) - max(intN, int) - min(intN, intN) - min(intN, int) - clamp(intN, intN, intN) - clamp(intN, int, int) - mix(halfN, halfN, boolN) - broken in Metal/SPIR-V (skia:11222) - mix(intN, intN, boolN) - broken in Metal/SPIR-V (skia:11222) Change-Id: Iaafc5429b16d2a8710b9d171ae281c268c0fd70d Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361438 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
27 lines
1.6 KiB
Metal
27 lines
1.6 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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float4 colorBlack;
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float4 colorWhite;
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float4 testInputs;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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_out.sk_FragColor = ((((((((((all(mix(_uniforms.colorGreen, _uniforms.colorRed, 0.0) == float4(0.0, 1.0, 0.0, 1.0)) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, 0.25) == float4(0.25, 0.75, 0.0, 1.0))) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, 0.75) == float4(0.75, 0.25, 0.0, 1.0))) && all(mix(_uniforms.colorGreen, _uniforms.colorRed, 1.0) == float4(1.0, 0.0, 0.0, 1.0))) && mix(_uniforms.colorBlack.x, _uniforms.colorWhite.x, 0.5) == 0.5) && all(mix(_uniforms.colorBlack.xy, _uniforms.colorWhite.xy, 0.5) == float2(0.5, 0.5))) && all(mix(_uniforms.colorBlack.xyz, _uniforms.colorWhite.xyz, 0.5) == float3(0.5, 0.5, 0.5))) && all(mix(_uniforms.colorBlack, _uniforms.colorWhite, 0.5) == float4(0.5, 0.5, 0.5, 1.0))) && mix(_uniforms.colorWhite.x, _uniforms.testInputs.x, 0.0) == 1.0) && all(mix(_uniforms.colorWhite.xy, _uniforms.testInputs.xy, float2(0.0, 0.5)) == float2(1.0, 0.5))) && all(mix(_uniforms.colorWhite.xyz, _uniforms.testInputs.xyz, float3(0.0, 0.5, 0.0)) == float3(1.0, 0.5, 1.0))) && all(mix(_uniforms.colorWhite, _uniforms.testInputs, float4(0.0, 0.5, 0.0, 1.0)) == float4(1.0, 0.5, 1.0, 2.25)) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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