skia2/gm/rectangletexture.cpp
Mike Reed fae8fceb4a Use SkTileMode instead of nested enum
Add guard to transition clients

Change-Id: Ia7a3e8f95722f91e84af262168dadf89a78707da
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205720
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-03 15:24:18 +00:00

227 lines
8.8 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
// This test only works with the GPU backend.
#include "gm.h"
#include "GrBackendSurface.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "gl/GrGLContext.h"
#include "SkBitmap.h"
#include "SkGradientShader.h"
#include "SkImage.h"
namespace skiagm {
class RectangleTexture : public GpuGM {
public:
RectangleTexture() {
this->setBGColor(0xFFFFFFFF);
}
protected:
SkString onShortName() override {
return SkString("rectangle_texture");
}
SkISize onISize() override { return SkISize::Make(1200, 500); }
void fillPixels(int width, int height, void *pixels) {
SkBitmap bmp;
bmp.setInfo(SkImageInfo::MakeN32(width, height, kOpaque_SkAlphaType), width * 4);
bmp.setPixels(pixels);
SkPaint paint;
SkCanvas canvas(bmp);
SkPoint pts[] = { {0, 0}, {0, SkIntToScalar(height)} };
SkColor colors0[] = { 0xFF1060B0 , 0xFF102030 };
paint.setShader(SkGradientShader::MakeLinear(pts, colors0, nullptr, 2, SkTileMode::kClamp));
canvas.drawPaint(paint);
SkColor colors1[] = {0xFFA07010, 0xFFA02080};
paint.setAntiAlias(true);
paint.setShader(SkGradientShader::MakeLinear(pts, colors1, nullptr, 2, SkTileMode::kClamp));
canvas.drawCircle(SkIntToScalar(width) / 2, SkIntToScalar(height) / 2,
SkIntToScalar(width + height) / 5, paint);
}
static const GrGLContext* GetGLContextIfSupported(GrContext* context) {
GrGpu* gpu = context->priv().getGpu();
if (!gpu) {
return nullptr;
}
const GrGLContext* glCtx = gpu->glContextForTesting();
if (!glCtx) {
return nullptr;
}
#if 0 // TODO(bsalomon): use extensions on GLES?
bool is_GL31 = glCtx->standard() == kGL_GrGLStandard
&& glCtx->version() >= GR_GL_VER(3, 1);
if (!is_GL31
&& !glCtx->hasExtension("GL_ARB_texture_rectangle")
&& !glCtx->hasExtension("GL_ANGLE_texture_rectangle")) {
return nullptr;
}
#else
if (glCtx->standard() != kGL_GrGLStandard) {
return nullptr;
}
if (glCtx->version() < GR_GL_VER(3,1)
&& !glCtx->hasExtension("GL_ARB_texture_rectangle")
&& !glCtx->hasExtension("GL_ANGLE_texture_rectangle")) {
return nullptr;
}
#endif
return glCtx;
}
sk_sp<SkImage> createRectangleTextureImg(GrContext* context, GrSurfaceOrigin origin, int width,
int height, const uint32_t* pixels) {
const GrGLContext* glCtx = GetGLContextIfSupported(context);
if (!glCtx) {
return nullptr;
}
// We will always create the GL texture as GL_RGBA, however the pixels uploaded may be
// be RGBA or BGRA, depending on how SkPMColor was compiled.
GrGLenum format;
if (kSkia8888_GrPixelConfig == kBGRA_8888_GrPixelConfig) {
format = GR_GL_BGRA;
} else {
SkASSERT(kSkia8888_GrPixelConfig == kRGBA_8888_GrPixelConfig);
format = GR_GL_RGBA;
}
const GrGLInterface* gl = glCtx->interface();
// Useful for debugging whether errors result from use of RECTANGLE
// static constexpr GrGLenum kTarget = GR_GL_TEXTURE_2D;
static constexpr GrGLenum kTarget = GR_GL_TEXTURE_RECTANGLE;
GrGLuint id = 0;
GR_GL_CALL(gl, GenTextures(1, &id));
GR_GL_CALL(gl, BindTexture(kTarget, id));
GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST));
GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE));
GR_GL_CALL(gl, TexParameteri(kTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE));
std::unique_ptr<uint32_t[]> tempPixels;
if (origin == kBottomLeft_GrSurfaceOrigin) {
tempPixels.reset(new uint32_t[width * height]);
for (int y = 0; y < height; ++y) {
std::copy_n(pixels + width * (height - y - 1), width, tempPixels.get() + width * y);
}
pixels = tempPixels.get();
}
GR_GL_CALL(gl, TexImage2D(kTarget, 0, GR_GL_RGBA, width, height, 0, format,
GR_GL_UNSIGNED_BYTE, pixels));
context->resetContext();
GrGLTextureInfo info;
info.fID = id;
info.fTarget = kTarget;
info.fFormat = GR_GL_RGBA8;
GrBackendTexture rectangleTex(width, height, GrMipMapped::kNo, info);
if (sk_sp<SkImage> image = SkImage::MakeFromAdoptedTexture(context, rectangleTex, origin,
kRGBA_8888_SkColorType)) {
return image;
}
GR_GL_CALL(gl, DeleteTextures(1, &id));
return nullptr;
}
DrawResult onDraw(GrContext* context, GrRenderTargetContext*, SkCanvas* canvas,
SkString* errorMsg) override {
if (!GetGLContextIfSupported(context)) {
*errorMsg = "this GM requires an OpenGL 3.1+ context";
return DrawResult::kSkip;
}
constexpr int kWidth = 50;
constexpr int kHeight = 50;
constexpr SkScalar kPad = 5.f;
SkPMColor pixels[kWidth * kHeight];
this->fillPixels(kWidth, kHeight, pixels);
sk_sp<SkImage> rectImgs[] = {
this->createRectangleTextureImg(context, kTopLeft_GrSurfaceOrigin, kWidth, kHeight,
pixels),
this->createRectangleTextureImg(context, kBottomLeft_GrSurfaceOrigin, kWidth,
kHeight, pixels),
};
SkASSERT(SkToBool(rectImgs[0]) == SkToBool(rectImgs[1]));
if (!rectImgs[0]) {
*errorMsg = "Could not create rectangle texture image.";
return DrawResult::kFail;
}
constexpr SkFilterQuality kQualities[] = {
kNone_SkFilterQuality,
kLow_SkFilterQuality,
kMedium_SkFilterQuality,
kHigh_SkFilterQuality,
};
constexpr SkScalar kScales[] = {1.0f, 1.2f, 0.75f};
canvas->translate(kPad, kPad);
for (size_t i = 0; i < SK_ARRAY_COUNT(rectImgs); ++i) {
for (auto s : kScales) {
canvas->save();
canvas->scale(s, s);
for (auto q : kQualities) {
// drawImage
SkPaint plainPaint;
plainPaint.setFilterQuality(q);
canvas->drawImage(rectImgs[i], 0, 0, &plainPaint);
canvas->translate(kWidth + kPad, 0);
// clamp/clamp shader
SkPaint clampPaint;
clampPaint.setFilterQuality(q);
clampPaint.setShader(rectImgs[i]->makeShader());
canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), clampPaint);
canvas->translate(kWidth * 1.5f + kPad, 0);
// repeat/mirror shader
SkPaint repeatPaint;
repeatPaint.setFilterQuality(q);
repeatPaint.setShader(rectImgs[i]->makeShader(SkTileMode::kRepeat,
SkTileMode::kMirror));
canvas->drawRect(SkRect::MakeWH(1.5f * kWidth, 1.5f * kHeight), repeatPaint);
canvas->translate(1.5f * kWidth + kPad, 0);
// drawImageRect with kStrict
auto srcRect = SkRect::MakeXYWH(.25f * rectImgs[i]->width(),
.25f * rectImgs[i]->height(),
.50f * rectImgs[i]->width(),
.50f * rectImgs[i]->height());
auto dstRect = SkRect::MakeXYWH(0, 0,
.50f * rectImgs[i]->width(),
.50f * rectImgs[i]->height());
canvas->drawImageRect(rectImgs[i], srcRect, dstRect, &plainPaint,
SkCanvas::kStrict_SrcRectConstraint);
canvas->translate(kWidth * .5f + kPad, 0);
}
canvas->restore();
canvas->translate(0, kPad + 1.5f * kHeight * s);
}
}
return DrawResult::kOk;
}
private:
typedef GM INHERITED;
};
DEF_GM(return new RectangleTexture;)
}