397a517d1a
The main feature is <svg> viewBox and proper viewport support, but the CL touches a few other things: * refactor SkSVGRenderContext to auto-restore canvas state, and split the presentation bits into a separate CoW SkSVGPresentationContext * introduce SkSVGNode::onPrepareToRender(), as a way for nodes to push their custom state before the actual onRender() call (instead of relying on non-virtual SkSVGNode to know about all possible state bits) * add a "Type" suffix to SVG types, to disambiguate (e.g. SkSVGRectType vs. SkSVGRect) R=robertphillips@google.com,stephana@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222793002 Review-Url: https://codereview.chromium.org/2222793002
49 lines
832 B
C++
49 lines
832 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSVGAttribute_DEFINED
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#define SkSVGAttribute_DEFINED
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#include "SkSVGTypes.h"
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#include "SkTLazy.h"
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class SkSVGRenderContext;
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enum class SkSVGAttribute {
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kD,
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kFill,
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kHeight,
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kStroke,
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kTransform,
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kViewBox,
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kWidth,
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kX,
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kY,
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kUnknown,
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};
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class SkSVGPresentationAttributes {
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public:
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SkSVGPresentationAttributes();
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void setFill(const SkSVGColorType&);
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void setStroke(const SkSVGColorType&);
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void applyTo(SkSVGRenderContext*) const;
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private:
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// Color only for now.
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SkSVGColorType fFill;
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SkSVGColorType fStroke;
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unsigned fFillIsSet : 1;
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unsigned fStrokeIsSet : 1;
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};
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#endif // SkSVGAttribute_DEFINED
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