c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
102 lines
2.4 KiB
C++
102 lines
2.4 KiB
C++
/*
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* Copyright 2017 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSGPaint_DEFINED
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#define SkSGPaint_DEFINED
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#include "modules/sksg/include/SkSGNode.h"
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#include "include/core/SkColor.h"
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#include "include/core/SkPaint.h"
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namespace sksg {
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class Shader;
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/**
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* Base class for nodes which provide a 'paint' (as opposed to geometry) for
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* drawing (e.g. colors, gradients, patterns).
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*
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* Roughly equivalent to Skia's SkPaint.
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*/
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class PaintNode : public Node {
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public:
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SkPaint makePaint() const;
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SG_ATTRIBUTE(AntiAlias , bool , fAntiAlias )
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SG_ATTRIBUTE(Opacity , SkScalar , fOpacity )
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SG_ATTRIBUTE(BlendMode , SkBlendMode , fBlendMode )
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SG_ATTRIBUTE(StrokeWidth, SkScalar , fStrokeWidth)
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SG_ATTRIBUTE(StrokeMiter, SkScalar , fStrokeMiter)
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SG_ATTRIBUTE(Style , SkPaint::Style, fStyle )
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SG_ATTRIBUTE(StrokeJoin , SkPaint::Join , fStrokeJoin )
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SG_ATTRIBUTE(StrokeCap , SkPaint::Cap , fStrokeCap )
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protected:
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PaintNode();
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virtual void onApplyToPaint(SkPaint*) const = 0;
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private:
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SkScalar fOpacity = 1,
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fStrokeWidth = 1,
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fStrokeMiter = 4;
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bool fAntiAlias = false;
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SkBlendMode fBlendMode = SkBlendMode::kSrcOver;
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SkPaint::Style fStyle = SkPaint::kFill_Style;
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SkPaint::Join fStrokeJoin = SkPaint::kMiter_Join;
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SkPaint::Cap fStrokeCap = SkPaint::kButt_Cap;
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typedef Node INHERITED;
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};
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/**
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* Concrete Paint node, wrapping an SkColor.
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*/
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class Color : public PaintNode {
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public:
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static sk_sp<Color> Make(SkColor c);
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SG_ATTRIBUTE(Color, SkColor, fColor)
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protected:
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SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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void onApplyToPaint(SkPaint*) const override;
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private:
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explicit Color(SkColor);
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SkColor fColor;
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};
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/**
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* Shader-based paint.
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*/
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class ShaderPaint final : public PaintNode {
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public:
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~ShaderPaint() override;
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static sk_sp<ShaderPaint> Make(sk_sp<Shader>);
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protected:
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SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
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void onApplyToPaint(SkPaint*) const override;
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private:
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explicit ShaderPaint(sk_sp<Shader>);
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const sk_sp<Shader> fShader;
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using INHERITED = PaintNode;
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};
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} // namespace sksg
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#endif // SkSGPaint_DEFINED
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