skia2/modules/sksg/include/SkSGPaint.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

102 lines
2.4 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSGPaint_DEFINED
#define SkSGPaint_DEFINED
#include "modules/sksg/include/SkSGNode.h"
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
namespace sksg {
class Shader;
/**
* Base class for nodes which provide a 'paint' (as opposed to geometry) for
* drawing (e.g. colors, gradients, patterns).
*
* Roughly equivalent to Skia's SkPaint.
*/
class PaintNode : public Node {
public:
SkPaint makePaint() const;
SG_ATTRIBUTE(AntiAlias , bool , fAntiAlias )
SG_ATTRIBUTE(Opacity , SkScalar , fOpacity )
SG_ATTRIBUTE(BlendMode , SkBlendMode , fBlendMode )
SG_ATTRIBUTE(StrokeWidth, SkScalar , fStrokeWidth)
SG_ATTRIBUTE(StrokeMiter, SkScalar , fStrokeMiter)
SG_ATTRIBUTE(Style , SkPaint::Style, fStyle )
SG_ATTRIBUTE(StrokeJoin , SkPaint::Join , fStrokeJoin )
SG_ATTRIBUTE(StrokeCap , SkPaint::Cap , fStrokeCap )
protected:
PaintNode();
virtual void onApplyToPaint(SkPaint*) const = 0;
private:
SkScalar fOpacity = 1,
fStrokeWidth = 1,
fStrokeMiter = 4;
bool fAntiAlias = false;
SkBlendMode fBlendMode = SkBlendMode::kSrcOver;
SkPaint::Style fStyle = SkPaint::kFill_Style;
SkPaint::Join fStrokeJoin = SkPaint::kMiter_Join;
SkPaint::Cap fStrokeCap = SkPaint::kButt_Cap;
typedef Node INHERITED;
};
/**
* Concrete Paint node, wrapping an SkColor.
*/
class Color : public PaintNode {
public:
static sk_sp<Color> Make(SkColor c);
SG_ATTRIBUTE(Color, SkColor, fColor)
protected:
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
void onApplyToPaint(SkPaint*) const override;
private:
explicit Color(SkColor);
SkColor fColor;
};
/**
* Shader-based paint.
*/
class ShaderPaint final : public PaintNode {
public:
~ShaderPaint() override;
static sk_sp<ShaderPaint> Make(sk_sp<Shader>);
protected:
SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
void onApplyToPaint(SkPaint*) const override;
private:
explicit ShaderPaint(sk_sp<Shader>);
const sk_sp<Shader> fShader;
using INHERITED = PaintNode;
};
} // namespace sksg
#endif // SkSGPaint_DEFINED