c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
31 lines
1.4 KiB
C++
31 lines
1.4 KiB
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=9cf5c62a3d2243e6577ae563f360ea9d
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REG_FIDDLE(Image_isTextureBacked, 256, 256, false, 5) {
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void draw(SkCanvas* canvas) {
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auto drawImage = [=](sk_sp<SkImage> image, const char* label) -> void {
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if (nullptr == image) {
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return;
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}
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SkPaint paint;
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paint.setAntiAlias(true);
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canvas->drawImage(image, 0, 0);
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canvas->drawString(label, 30, image->height() / 4, paint);
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canvas->drawString(image->isTextureBacked() ? "is GPU texture" : "not GPU texture",
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20, image->height() * 3 / 4, paint);
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};
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sk_sp<SkImage> bitmapImage(SkImage::MakeFromBitmap(source));
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sk_sp<SkImage> textureImage(SkImage::MakeFromTexture(canvas->getGrContext(), backEndTexture,
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kTopLeft_GrSurfaceOrigin, kRGBA_8888_SkColorType,
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kOpaque_SkAlphaType, nullptr));
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drawImage(image, "image");
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canvas->translate(image->width(), 0);
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drawImage(bitmapImage, "source");
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canvas->translate(-image->width(), image->height());
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drawImage(textureImage, "backEndTexture");
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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