skia2/gm/colorwheel.cpp
Robert Phillips 0fb10ab912 [graphite] Update GMs to have graphite-backed gpu SkImages (take 2)
This makes part of of our testing infrastructure (i.e., the GMs)
compatible with Graphite's more stringent requirements.

Bug: skia:12701
Change-Id: I5e42d93050eccc1e455f46e07b64654ad3d4548c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531997
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2022-04-21 14:59:41 +00:00

95 lines
4.2 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkFont.h"
#include "include/core/SkFontStyle.h"
#include "include/core/SkImage.h"
#include "include/core/SkPaint.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkTypeface.h"
#include "include/core/SkTypes.h"
#include "tools/Resources.h"
#include "tools/ToolUtils.h"
static void draw_image(SkCanvas* canvas, const char* resource, int x, int y) {
sk_sp<SkImage> image(GetResourceAsImage(resource));
if (image) {
canvas->drawImage(image, SkIntToScalar(x), SkIntToScalar(y));
} else {
SkDebugf("\nCould not decode file '%s'. Did you forget"
" to set the resourcePath?\n", resource);
}
}
/*
This GM tests whether the image decoders properly decode each color
channel. Four copies of the same image should appear in the GM, and
the letter R should be red, B should be blue, G green, C cyan, M
magenta, Y yellow, and K black. In all but the JPEG version of the
image, the letters should be on a white disc on a transparent
background (rendered as a checkerboard). The JPEG image has a grey
background and compression artifacts.
*/
DEF_SIMPLE_GM(colorwheel, canvas, 256, 256) {
ToolUtils::draw_checkerboard(canvas);
draw_image(canvas, "images/color_wheel.png", 0, 0); // top left
draw_image(canvas, "images/color_wheel.gif", 128, 0); // top right
draw_image(canvas, "images/color_wheel.webp", 0, 128); // bottom left
draw_image(canvas, "images/color_wheel.jpg", 128, 128); // bottom right
}
DEF_SIMPLE_GM(colorwheelnative, canvas, 128, 28) {
SkFont font(ToolUtils::create_portable_typeface("sans-serif", SkFontStyle::Bold()), 18);
font.setEdging(SkFont::Edging::kAlias);
canvas->clear(SK_ColorLTGRAY);
canvas->drawString("R", 8.0f, 20.0f, font, SkPaint(SkColors::kRed));
canvas->drawString("G", 24.0f, 20.0f, font, SkPaint(SkColors::kGreen));
canvas->drawString("B", 40.0f, 20.0f, font, SkPaint(SkColors::kBlue));
canvas->drawString("C", 56.0f, 20.0f, font, SkPaint(SkColors::kCyan));
canvas->drawString("M", 72.0f, 20.0f, font, SkPaint(SkColors::kMagenta));
canvas->drawString("Y", 88.0f, 20.0f, font, SkPaint(SkColors::kYellow));
canvas->drawString("K", 104.0f, 20.0f, font, SkPaint(SkColors::kBlack));
}
/**
* This GM tests decoding images with non-default (overridden) alpha types.
*/
DEF_SIMPLE_GM(colorwheel_alphatypes, canvas, 256, 128) {
canvas->clear(SK_ColorWHITE);
sk_sp<SkData> imgData = GetResourceAsData("images/color_wheel.png");
auto pmImg = ToolUtils::MakeTextureImage(canvas,
SkImage::MakeFromEncoded(imgData,
kPremul_SkAlphaType));
auto upmImg = ToolUtils::MakeTextureImage(canvas,
SkImage::MakeFromEncoded(imgData,
kUnpremul_SkAlphaType));
SkSamplingOptions linear{SkFilterMode::kLinear};
// We draw a tiny (8x8) section of the image that falls right on the edge of transparency,
// and blow it up so we can really see the impact of filtering in premul or unpremul.
SkRect srcRect = SkRect::MakeXYWH(12, 102, 8, 8);
SkRect dstRect = SkRect::MakeLTRB(0, 0, 128, 128);
// First, we draw the normal (premul-then-filter) image, which looks good. The yellow image
// transitions to the white background like you'd expect.
canvas->drawImageRect(pmImg, srcRect, dstRect,
linear, nullptr, SkCanvas::kFast_SrcRectConstraint);
// Next, we draw the unpremul (filter-then-premul) image, which looks bad. Filtering in unpremul
// causes the implicit black of the transparent pixels to be bleed into the filtered edge,
// creating a dark "fringe" at the boundary between the yellow image and white background.
canvas->drawImageRect(upmImg, srcRect, dstRect.makeOffset(128, 0),
linear, nullptr, SkCanvas::kFast_SrcRectConstraint);
}