skia2/gm/fwidth_squircle.cpp
John Stiles 4d77ec3280 Remove GrShaderCaps accessor functions.
This CL also removes a few from SkSLUtil but the majority of these will
be cleaned up in a followup. (Some of these are currently in active use
in SkSL.)

Change-Id: I7a018d3f6d8d21d69805f91d81a49c09636e4661
Bug: skia:12559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547818
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
2022-06-07 21:08:03 +00:00

292 lines
12 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkBlendMode.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkString.h"
#include "include/gpu/GrRecordingContext.h"
#include "include/private/gpu/ganesh/GrTypesPriv.h"
#include "src/core/SkCanvasPriv.h"
#include "src/gpu/ganesh/GrBuffer.h"
#include "src/gpu/ganesh/GrCaps.h"
#include "src/gpu/ganesh/GrDirectContextPriv.h"
#include "src/gpu/ganesh/GrGeometryProcessor.h"
#include "src/gpu/ganesh/GrGpuBuffer.h"
#include "src/gpu/ganesh/GrMemoryPool.h"
#include "src/gpu/ganesh/GrOpFlushState.h"
#include "src/gpu/ganesh/GrOpsRenderPass.h"
#include "src/gpu/ganesh/GrPipeline.h"
#include "src/gpu/ganesh/GrProcessor.h"
#include "src/gpu/ganesh/GrProcessorSet.h"
#include "src/gpu/ganesh/GrProgramInfo.h"
#include "src/gpu/ganesh/GrRecordingContextPriv.h"
#include "src/gpu/ganesh/GrResourceProvider.h"
#include "src/gpu/ganesh/GrShaderCaps.h"
#include "src/gpu/ganesh/GrShaderVar.h"
#include "src/gpu/ganesh/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/ganesh/glsl/GrGLSLProgramDataManager.h"
#include "src/gpu/ganesh/glsl/GrGLSLUniformHandler.h"
#include "src/gpu/ganesh/glsl/GrGLSLVarying.h"
#include "src/gpu/ganesh/glsl/GrGLSLVertexGeoBuilder.h"
#include "src/gpu/ganesh/ops/GrDrawOp.h"
#include "src/gpu/ganesh/ops/GrOp.h"
#include "src/gpu/ganesh/v1/SurfaceDrawContext_v1.h"
#include "tools/gpu/ProxyUtils.h"
#include <memory>
#include <utility>
class GrAppliedClip;
/**
* This test ensures that fwidth() works properly on GPU configs by drawing a squircle.
*/
namespace {
static constexpr GrGeometryProcessor::Attribute gVertex =
{"bboxcoord", kFloat2_GrVertexAttribType, SkSLType::kFloat2};
////////////////////////////////////////////////////////////////////////////////////////////////////
// SkSL code.
class FwidthSquircleTestProcessor : public GrGeometryProcessor {
public:
static GrGeometryProcessor* Make(SkArenaAlloc* arena, const SkMatrix& viewMatrix) {
return arena->make([&](void* ptr) {
return new (ptr) FwidthSquircleTestProcessor(viewMatrix);
});
}
const char* name() const override { return "FwidthSquircleTestProcessor"; }
void addToKey(const GrShaderCaps&, skgpu::KeyBuilder*) const final {}
std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const final;
private:
FwidthSquircleTestProcessor(const SkMatrix& viewMatrix)
: GrGeometryProcessor(kFwidthSquircleTestProcessor_ClassID)
, fViewMatrix(viewMatrix) {
this->setVertexAttributesWithImplicitOffsets(&gVertex, 1);
}
const SkMatrix fViewMatrix;
using INHERITED = GrGeometryProcessor;
};
std::unique_ptr<GrGeometryProcessor::ProgramImpl> FwidthSquircleTestProcessor::makeProgramImpl(
const GrShaderCaps&) const {
class Impl : public ProgramImpl {
public:
void setData(const GrGLSLProgramDataManager& pdman,
const GrShaderCaps&,
const GrGeometryProcessor& geomProc) override {
const auto& proc = geomProc.cast<FwidthSquircleTestProcessor>();
pdman.setSkMatrix(fViewMatrixHandle, proc.fViewMatrix);
}
private:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const auto& proc = args.fGeomProc.cast<FwidthSquircleTestProcessor>();
auto* uniforms = args.fUniformHandler;
fViewMatrixHandle = uniforms->addUniform(nullptr,
kVertex_GrShaderFlag,
SkSLType::kFloat3x3,
"viewmatrix");
auto* varyings = args.fVaryingHandler;
varyings->emitAttributes(proc);
GrGLSLVarying squircleCoord(SkSLType::kFloat2);
varyings->addVarying("bboxcoord", &squircleCoord);
auto* v = args.fVertBuilder;
v->codeAppendf("float2x2 R = float2x2(cos(.05), sin(.05), -sin(.05), cos(.05));");
v->codeAppendf("%s = bboxcoord * 1.25;", squircleCoord.vsOut());
v->codeAppendf("float3 vertexpos = float3(bboxcoord * 100 * R + 100, 1);");
v->codeAppendf("vertexpos = %s * vertexpos;",
uniforms->getUniformCStr(fViewMatrixHandle));
gpArgs->fPositionVar.set(SkSLType::kFloat3, "vertexpos");
auto* f = args.fFragBuilder;
f->codeAppendf("float golden_ratio = 1.61803398875;");
f->codeAppendf("float pi = 3.141592653589793;");
f->codeAppendf("float x = abs(%s.x), y = abs(%s.y);",
squircleCoord.fsIn(), squircleCoord.fsIn());
// Squircle function!
f->codeAppendf("float fn = half(pow(x, golden_ratio*pi) + "
"pow(y, golden_ratio*pi) - 1);");
f->codeAppendf("float fnwidth = fwidth(fn);");
f->codeAppendf("fnwidth += 1e-10;"); // Guard against divide-by-zero.
f->codeAppendf("half coverage = clamp(half(.5 - fn/fnwidth), 0, 1);");
f->codeAppendf("half4 %s = half4(.51, .42, .71, 1) * .89;", args.fOutputColor);
f->codeAppendf("half4 %s = half4(coverage);", args.fOutputCoverage);
}
UniformHandle fViewMatrixHandle;
};
return std::make_unique<Impl>();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
// Draw Op.
class FwidthSquircleTestOp : public GrDrawOp {
public:
DEFINE_OP_CLASS_ID
static GrOp::Owner Make(GrRecordingContext* ctx, const SkMatrix& viewMatrix) {
return GrOp::Make<FwidthSquircleTestOp>(ctx, viewMatrix);
}
private:
FwidthSquircleTestOp(const SkMatrix& viewMatrix)
: GrDrawOp(ClassID())
, fViewMatrix(viewMatrix) {
this->setBounds(SkRect::MakeIWH(kWidth, kHeight), HasAABloat::kNo, IsHairline::kNo);
}
const char* name() const override { return "FwidthSquircleTestOp"; }
FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, GrClampType) override {
return GrProcessorSet::EmptySetAnalysis();
}
GrProgramInfo* createProgramInfo(const GrCaps* caps,
SkArenaAlloc* arena,
const GrSurfaceProxyView& writeView,
bool usesMSAASurface,
GrAppliedClip&& appliedClip,
const GrDstProxyView& dstProxyView,
GrXferBarrierFlags renderPassXferBarriers,
GrLoadOp colorLoadOp) const {
GrGeometryProcessor* geomProc = FwidthSquircleTestProcessor::Make(arena, fViewMatrix);
return sk_gpu_test::CreateProgramInfo(caps, arena, writeView, usesMSAASurface,
std::move(appliedClip), dstProxyView,
geomProc, SkBlendMode::kSrcOver,
GrPrimitiveType::kTriangleStrip,
renderPassXferBarriers, colorLoadOp);
}
GrProgramInfo* createProgramInfo(GrOpFlushState* flushState) const {
return this->createProgramInfo(&flushState->caps(),
flushState->allocator(),
flushState->writeView(),
flushState->usesMSAASurface(),
flushState->detachAppliedClip(),
flushState->dstProxyView(),
flushState->renderPassBarriers(),
flushState->colorLoadOp());
}
void onPrePrepare(GrRecordingContext* context,
const GrSurfaceProxyView& writeView,
GrAppliedClip* clip,
const GrDstProxyView& dstProxyView,
GrXferBarrierFlags renderPassXferBarriers,
GrLoadOp colorLoadOp) final {
SkArenaAlloc* arena = context->priv().recordTimeAllocator();
// DMSAA is not supported on DDL.
bool usesMSAASurface = writeView.asRenderTargetProxy()->numSamples() > 1;
// This is equivalent to a GrOpFlushState::detachAppliedClip
GrAppliedClip appliedClip = clip ? std::move(*clip) : GrAppliedClip::Disabled();
fProgramInfo = this->createProgramInfo(context->priv().caps(), arena, writeView,
usesMSAASurface, std::move(appliedClip),
dstProxyView, renderPassXferBarriers, colorLoadOp);
context->priv().recordProgramInfo(fProgramInfo);
}
void onPrepare(GrOpFlushState* flushState) final {
SkPoint vertices[4] = {
{-1, -1},
{+1, -1},
{-1, +1},
{+1, +1},
};
fVertexBuffer = flushState->resourceProvider()->createBuffer(vertices,
sizeof(vertices),
GrGpuBufferType::kVertex,
kStatic_GrAccessPattern);
}
void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) final {
if (!fVertexBuffer) {
return;
}
if (!fProgramInfo) {
fProgramInfo = this->createProgramInfo(flushState);
}
flushState->bindPipeline(*fProgramInfo, SkRect::MakeIWH(kWidth, kHeight));
flushState->bindBuffers(nullptr, nullptr, std::move(fVertexBuffer));
flushState->draw(4, 0);
}
static const int kWidth = 200;
static const int kHeight = 200;
sk_sp<GrBuffer> fVertexBuffer;
const SkMatrix fViewMatrix;
// The program info (and both the GrPipeline and GrGeometryProcessor it relies on), when
// allocated, are allocated in either the ddl-record-time or flush-time arena. It is the
// arena's job to free up their memory so we just have a bare programInfo pointer here. We
// don't even store the GrPipeline and GrGeometryProcessor pointers here bc they are
// guaranteed to have the same lifetime as the program info.
GrProgramInfo* fProgramInfo = nullptr;
friend class ::GrOp; // for ctor
using INHERITED = GrDrawOp;
};
} // namespace
////////////////////////////////////////////////////////////////////////////////////////////////////
// Test.
namespace skiagm {
DEF_SIMPLE_GPU_GM_CAN_FAIL(fwidth_squircle, rContext, canvas, errorMsg, 200, 200) {
if (!rContext->priv().caps()->shaderCaps()->fShaderDerivativeSupport) {
*errorMsg = "Shader derivatives not supported.";
return DrawResult::kSkip;
}
auto sdc = SkCanvasPriv::TopDeviceSurfaceDrawContext(canvas);
if (!sdc) {
*errorMsg = GM::kErrorMsg_DrawSkippedGpuOnly;
return DrawResult::kSkip;
}
// Draw the test directly to the frame buffer.
canvas->clear(SK_ColorWHITE);
sdc->addDrawOp(FwidthSquircleTestOp::Make(rContext, canvas->getTotalMatrix()));
return skiagm::DrawResult::kOk;
}
} // namespace skiagm