7bd7ea2c8e
This eliminates a handful of useless statements. They were harmless, but presumably this saves optimization work for the GLSL compiler. (Patterned after http://review.skia.org/496377 ) Change-Id: Ibe135750488a9917b982dcac67f22b3765412ee1 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496599 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
9 lines
166 B
GLSL
9 lines
166 B
GLSL
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out vec4 sk_FragColor;
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vec4 colorGreen;
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vec4 main() {
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vec2 _0_x = vec2(2.0);
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_0_x = vec2(0.70710676908493042, 0.70710676908493042);
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return colorGreen;
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}
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