c61d1bf4e6
The prototype has been added sksl_public, compile-time optimization is implemented, and test code has been improved. Change-Id: I536d6bd7fcae437a03744941b008940bf2a3b1c1 Bug: skia:12202 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440524 Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
89 lines
3.1 KiB
JavaScript
89 lines
3.1 KiB
JavaScript
OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint_v OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "testMatrix2x2"
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OpMemberName %_UniformBuffer 1 "colorGreen"
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OpMemberName %_UniformBuffer 2 "colorRed"
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OpName %_entrypoint_v "_entrypoint_v"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 ColMajor
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OpMemberDecorate %_UniformBuffer 0 MatrixStride 16
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OpMemberDecorate %_UniformBuffer 1 Offset 32
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 2 Offset 48
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OpMemberDecorate %_UniformBuffer 2 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %43 RelaxedPrecision
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OpDecorate %46 RelaxedPrecision
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OpDecorate %47 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%v2float = OpTypeVector %float 2
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%mat2v2float = OpTypeMatrix %v2float 2
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%_UniformBuffer = OpTypeStruct %mat2v2float %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%17 = OpTypeFunction %void
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%float_0 = OpConstant %float 0
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%20 = OpConstantComposite %v2float %float_0 %float_0
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%24 = OpTypeFunction %v4float %_ptr_Function_v2float
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%_ptr_Uniform_mat2v2float = OpTypePointer Uniform %mat2v2float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%float_n2 = OpConstant %float -2
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int_1 = OpConstant %int 1
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%int_2 = OpConstant %int 2
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%_entrypoint_v = OpFunction %void None %17
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%18 = OpLabel
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%21 = OpVariable %_ptr_Function_v2float Function
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OpStore %21 %20
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%23 = OpFunctionCall %v4float %main %21
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OpStore %sk_FragColor %23
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %24
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%25 = OpFunctionParameter %_ptr_Function_v2float
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%26 = OpLabel
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%35 = OpVariable %_ptr_Function_v4float Function
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%28 = OpAccessChain %_ptr_Uniform_mat2v2float %10 %int_0
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%32 = OpLoad %mat2v2float %28
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%27 = OpExtInst %float %1 Determinant %32
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%34 = OpFOrdEqual %bool %27 %float_n2
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OpSelectionMerge %39 None
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OpBranchConditional %34 %37 %38
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%37 = OpLabel
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%40 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%43 = OpLoad %v4float %40
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OpStore %35 %43
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OpBranch %39
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%38 = OpLabel
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%44 = OpAccessChain %_ptr_Uniform_v4float %10 %int_2
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%46 = OpLoad %v4float %44
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OpStore %35 %46
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OpBranch %39
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%39 = OpLabel
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%47 = OpLoad %v4float %35
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OpReturnValue %47
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OpFunctionEnd
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