skia2/tests/sksl/intrinsics/Sqrt.glsl
John Stiles 469fb3c619 Rename variables named input in test files.
`input` is a reserved word in GLSL. http://screen/85m4iRwvJRadKbV

Change-Id: Iffc0a47d916a2419a27767902c839e09bfa7fe26
Bug: skia:11115
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454736
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-09-30 16:39:21 +00:00

11 lines
670 B
GLSL

out vec4 sk_FragColor;
uniform vec4 inputVal;
uniform vec4 expected;
uniform vec4 colorGreen;
uniform vec4 colorRed;
vec4 main() {
const vec4 negativeVal = vec4(-1.0, -4.0, -16.0, -64.0);
return ((((((((((sqrt(inputVal.x) == expected.x && sqrt(inputVal.xy) == expected.xy) && sqrt(inputVal.xyz) == expected.xyz) && sqrt(inputVal) == expected) && 1.0 == expected.x) && vec2(1.0, 2.0) == expected.xy) && vec3(1.0, 2.0, 4.0) == expected.xyz) && vec4(1.0, 2.0, 4.0, 8.0) == expected) && sqrt(-1.0) == expected.x) && sqrt(vec2(-1.0, -4.0)) == expected.xy) && sqrt(vec3(-1.0, -4.0, -16.0)) == expected.xyz) && sqrt(negativeVal) == expected ? colorGreen : colorRed;
}