47b6b5897b
"canUseAnyFunction" was totally unused. All of the others that I removed are only used from C++ code to control higher level logic (not within shaders). A few of the remainders don't have sk_Caps references today, but adding usage seems plausible. Change-Id: I196f7d8abacde9dc6903d792cd18b58a34dc19f3 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/546858 Reviewed-by: Arman Uguray <armansito@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
10 lines
155 B
GLSL
10 lines
155 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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int x = 0;
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int y = 0;
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int z = 0;
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x = 1;
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sk_FragColor.xyz = vec3(float(x), float(y), float(z));
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}
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