ece1d794b9
This will be implemented in Metal and SPIR-V in followup CLs. Change-Id: I397b4db40b15dd54cf1d8a17f414c3fe184b48d2 Bug: skia:10851 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/387638 Auto-Submit: John Stiles <johnstiles@google.com> Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
122 lines
6.2 KiB
GLSL
122 lines
6.2 KiB
GLSL
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out vec4 sk_FragColor;
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layout (binding = 0) uniform sampler2D uTextureSampler_0_Stage1;
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layout (binding = 0) uniform uniformBuffer {
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layout (offset = 0) vec4 sk_RTAdjust;
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layout (offset = 16) vec2 uIncrement_Stage1_c0;
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layout (offset = 32) vec4[7] uKernel_Stage1_c0;
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layout (offset = 144) mat3 umatrix_Stage1_c0_c0;
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layout (offset = 192) vec4 uborder_Stage1_c0_c0_c0;
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layout (offset = 208) vec4 usubset_Stage1_c0_c0_c0;
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layout (offset = 224) vec4 unorm_Stage1_c0_c0_c0;
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};
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layout (location = 0) in vec2 vLocalCoord_Stage0;
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vec4 MatrixEffect_Stage1_c0_c0_h4h4f2(vec4 _input, vec2 _coords) {
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vec2 _1_inCoord = (umatrix_Stage1_c0_c0 * vec3(_coords, 1.0)).xy;
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_1_inCoord *= unorm_Stage1_c0_c0_c0.xy;
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vec2 _2_subsetCoord;
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_2_subsetCoord.x = _1_inCoord.x;
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_2_subsetCoord.y = _1_inCoord.y;
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vec2 _3_clampedCoord;
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_3_clampedCoord = _2_subsetCoord;
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vec4 _4_textureColor = texture(uTextureSampler_0_Stage1, _3_clampedCoord * unorm_Stage1_c0_c0_c0.zw);
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float _5_snappedX = floor(_1_inCoord.x + 0.0010000000474974513) + 0.5;
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if (_5_snappedX < usubset_Stage1_c0_c0_c0.x || _5_snappedX > usubset_Stage1_c0_c0_c0.z) {
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_4_textureColor = uborder_Stage1_c0_c0_c0;
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}
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return _4_textureColor;
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}
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void main() {
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vec4 outputColor_Stage0;
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vec4 outputCoverage_Stage0;
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{
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outputColor_Stage0 = vec4(1.0);
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outputCoverage_Stage0 = vec4(1.0);
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}
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vec4 output_Stage1;
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vec4 _6_output;
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_6_output = vec4(0.0, 0.0, 0.0, 0.0);
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vec2 _7_coord = vLocalCoord_Stage0 - 12.0 * uIncrement_Stage1_c0;
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vec2 _8_coordSampled = vec2(0.0, 0.0);
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[0].x;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[0].y;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[0].z;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[0].w;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[1].x;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[1].y;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[1].z;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[1].w;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[2].x;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[2].y;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[2].z;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[2].w;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[3].x;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[3].y;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[3].z;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[3].w;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[4].x;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[4].y;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[4].z;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[4].w;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[5].x;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[5].y;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[5].z;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[5].w;
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_7_coord += uIncrement_Stage1_c0;
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_8_coordSampled = _7_coord;
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_6_output += MatrixEffect_Stage1_c0_c0_h4h4f2(outputColor_Stage0, _8_coordSampled) * uKernel_Stage1_c0[6].x;
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_7_coord += uIncrement_Stage1_c0;
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_6_output *= outputColor_Stage0;
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output_Stage1 = _6_output;
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{
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sk_FragColor = output_Stage1 * outputCoverage_Stage0;
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}
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}
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