e10839f998
This is required by the ES2 standard: http://screen/Qysv4fPW5r5LA9e This actually already worked fine because `strtoull` natively recognizes octal values without any work on our part. However, we lacked a test. Change-Id: I3033de899918abe99c63a9b7b79bd4c3374ee315 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471716 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
23 lines
657 B
Metal
23 lines
657 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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half4 colorGreen;
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half4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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half4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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int i1 = 1;
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int i2 = 342391;
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int i3 = 2000000000;
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int i4 = -2000000000;
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_out.sk_FragColor = ((i1 == 1 && i2 == 342391) && i3 == 2000000000) && i4 == -2000000000 ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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