skia2/tests/sksl/shared/StaticSwitchWithContinue.asm.frag
John Stiles 8c2a505432 Replace scalar/vector ID caches with op cache.
The output changes here are almost entirely a wash, because we already
had support for caching scalars and vectors. Almost all changes are just
inconsequential reorderings of IDs, and the removal of RelaxedPrecision
decorators on constants (which were not meaningful).

Change-Id: I45340c4a240cb504b7c4a934b3db178d2f39ec99
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528709
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2022-04-12 21:33:50 +00:00

105 lines
3.3 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %_entrypoint_v "_entrypoint" %sk_FragColor %sk_Clockwise
OpExecutionMode %_entrypoint_v OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %_UniformBuffer "_UniformBuffer"
OpMemberName %_UniformBuffer 0 "colorGreen"
OpMemberName %_UniformBuffer 1 "colorRed"
OpName %_entrypoint_v "_entrypoint_v"
OpName %main "main"
OpName %result "result"
OpName %x "x"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %10 Binding 0
OpDecorate %10 DescriptorSet 0
OpDecorate %52 RelaxedPrecision
OpDecorate %54 RelaxedPrecision
OpDecorate %55 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_UniformBuffer = OpTypeStruct %v4float %v4float
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
%void = OpTypeVoid
%15 = OpTypeFunction %void
%float_0 = OpConstant %float 0
%v2float = OpTypeVector %float 2
%19 = OpConstantComposite %v2float %float_0 %float_0
%_ptr_Function_v2float = OpTypePointer Function %v2float
%23 = OpTypeFunction %v4float %_ptr_Function_v2float
%_ptr_Function_float = OpTypePointer Function %float
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%float_2 = OpConstant %float 2
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%_entrypoint_v = OpFunction %void None %15
%16 = OpLabel
%20 = OpVariable %_ptr_Function_v2float Function
OpStore %20 %19
%22 = OpFunctionCall %v4float %main %20
OpStore %sk_FragColor %22
OpReturn
OpFunctionEnd
%main = OpFunction %v4float None %23
%24 = OpFunctionParameter %_ptr_Function_v2float
%25 = OpLabel
%result = OpVariable %_ptr_Function_float Function
%x = OpVariable %_ptr_Function_int Function
%45 = OpVariable %_ptr_Function_v4float Function
OpStore %result %float_0
OpStore %x %int_0
OpBranch %32
%32 = OpLabel
OpLoopMerge %36 %35 None
OpBranch %33
%33 = OpLabel
%37 = OpLoad %int %x
%39 = OpSLessThanEqual %bool %37 %int_1
OpBranchConditional %39 %34 %36
%34 = OpLabel
OpStore %result %float_2
OpBranch %35
%35 = OpLabel
%41 = OpLoad %int %x
%42 = OpIAdd %int %41 %int_1
OpStore %x %42
OpBranch %32
%36 = OpLabel
%43 = OpLoad %float %result
%44 = OpFOrdEqual %bool %43 %float_2
OpSelectionMerge %49 None
OpBranchConditional %44 %47 %48
%47 = OpLabel
%50 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
%52 = OpLoad %v4float %50
OpStore %45 %52
OpBranch %49
%48 = OpLabel
%53 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
%54 = OpLoad %v4float %53
OpStore %45 %54
OpBranch %49
%49 = OpLabel
%55 = OpLoad %v4float %45
OpReturnValue %55
OpFunctionEnd