skia2/modules/svg/include/SkSVGPoly.h
Florin Malita b3418103e9 Reland "[svg] Relocate out of experimental"
Move the SVG rendering code to modules/svg, and componentize.
Also split into include/src/utils.

As external clients still reference the old header locations,
introduce temporary forwarding headers to facilitate the migration.

This reverts commit d6cf56fd34.

TBR=

Change-Id: Ibadd7c8dc0464ec0c27841530ade0c2098305d20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327344
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
2020-10-16 02:32:41 +00:00

46 lines
1.1 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGPoly_DEFINED
#define SkSVGPoly_DEFINED
#include "include/core/SkPath.h"
#include "modules/svg/include/SkSVGShape.h"
// Handles <polygon> and <polyline> elements.
class SkSVGPoly final : public SkSVGShape {
public:
~SkSVGPoly() override = default;
static sk_sp<SkSVGPoly> MakePolygon() {
return sk_sp<SkSVGPoly>(new SkSVGPoly(SkSVGTag::kPolygon));
}
static sk_sp<SkSVGPoly> MakePolyline() {
return sk_sp<SkSVGPoly>(new SkSVGPoly(SkSVGTag::kPolyline));
}
void setPoints(const SkSVGPointsType&);
protected:
void onSetAttribute(SkSVGAttribute, const SkSVGValue&) override;
void onDraw(SkCanvas*, const SkSVGLengthContext&, const SkPaint&,
SkPathFillType) const override;
SkPath onAsPath(const SkSVGRenderContext&) const override;
private:
SkSVGPoly(SkSVGTag);
mutable SkPath fPath; // mutated in onDraw(), to apply inherited fill types.
using INHERITED = SkSVGShape;
};
#endif // SkSVGPoly_DEFINED