skia2/tools/sk_app/VulkanWindowContext.h
Mike Klein c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00

122 lines
4.2 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef VulkanWindowContext_DEFINED
#define VulkanWindowContext_DEFINED
#include "include/core/SkTypes.h"
#ifdef SK_VULKAN
#include "include/gpu/vk/GrVkVulkan.h"
#include "include/gpu/vk/GrVkBackendContext.h"
#include "src/gpu/vk/GrVkInterface.h"
#include "tools/gpu/vk/VkTestUtils.h"
#include "tools/sk_app/WindowContext.h"
class GrRenderTarget;
namespace sk_app {
class VulkanWindowContext : public WindowContext {
public:
~VulkanWindowContext() override;
sk_sp<SkSurface> getBackbufferSurface() override;
void swapBuffers() override;
bool isValid() override { return fDevice != VK_NULL_HANDLE; }
void resize(int w, int h) override {
this->createSwapchain(w, h, fDisplayParams);
}
void setDisplayParams(const DisplayParams& params) override {
this->destroyContext();
fDisplayParams = params;
this->initializeContext();
}
/** Platform specific function that creates a VkSurfaceKHR for a window */
using CreateVkSurfaceFn = std::function<VkSurfaceKHR(VkInstance)>;
/** Platform specific function that determines whether presentation will succeed. */
using CanPresentFn = sk_gpu_test::CanPresentFn;
VulkanWindowContext(const DisplayParams&, CreateVkSurfaceFn, CanPresentFn,
PFN_vkGetInstanceProcAddr, PFN_vkGetDeviceProcAddr);
private:
void initializeContext();
void destroyContext();
struct BackbufferInfo {
uint32_t fImageIndex; // image this is associated with
VkSemaphore fRenderSemaphore; // we wait on this for rendering to be done
};
BackbufferInfo* getAvailableBackbuffer();
bool createSwapchain(int width, int height, const DisplayParams& params);
void createBuffers(VkFormat format, SkColorType colorType);
void destroyBuffers();
VkInstance fInstance = VK_NULL_HANDLE;
VkPhysicalDevice fPhysicalDevice = VK_NULL_HANDLE;
VkDevice fDevice = VK_NULL_HANDLE;
VkDebugReportCallbackEXT fDebugCallback = VK_NULL_HANDLE;
// Create functions
CreateVkSurfaceFn fCreateVkSurfaceFn;
CanPresentFn fCanPresentFn;
// Vulkan GetProcAddr functions
PFN_vkGetInstanceProcAddr fGetInstanceProcAddr = nullptr;
PFN_vkGetDeviceProcAddr fGetDeviceProcAddr = nullptr;
// WSI interface functions
PFN_vkDestroySurfaceKHR fDestroySurfaceKHR = nullptr;
PFN_vkGetPhysicalDeviceSurfaceSupportKHR fGetPhysicalDeviceSurfaceSupportKHR = nullptr;
PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR fGetPhysicalDeviceSurfaceCapabilitiesKHR =nullptr;
PFN_vkGetPhysicalDeviceSurfaceFormatsKHR fGetPhysicalDeviceSurfaceFormatsKHR = nullptr;
PFN_vkGetPhysicalDeviceSurfacePresentModesKHR fGetPhysicalDeviceSurfacePresentModesKHR =nullptr;
PFN_vkCreateSwapchainKHR fCreateSwapchainKHR = nullptr;
PFN_vkDestroySwapchainKHR fDestroySwapchainKHR = nullptr;
PFN_vkGetSwapchainImagesKHR fGetSwapchainImagesKHR = nullptr;
PFN_vkAcquireNextImageKHR fAcquireNextImageKHR = nullptr;
PFN_vkQueuePresentKHR fQueuePresentKHR = nullptr;
PFN_vkDestroyInstance fDestroyInstance = nullptr;
PFN_vkDeviceWaitIdle fDeviceWaitIdle = nullptr;
PFN_vkDestroyDebugReportCallbackEXT fDestroyDebugReportCallbackEXT = nullptr;
PFN_vkQueueWaitIdle fQueueWaitIdle = nullptr;
PFN_vkDestroyDevice fDestroyDevice = nullptr;
PFN_vkGetDeviceQueue fGetDeviceQueue = nullptr;
sk_sp<const GrVkInterface> fInterface;
VkSurfaceKHR fSurface;
VkSwapchainKHR fSwapchain;
uint32_t fGraphicsQueueIndex;
VkQueue fGraphicsQueue;
uint32_t fPresentQueueIndex;
VkQueue fPresentQueue;
uint32_t fImageCount;
VkImage* fImages; // images in the swapchain
VkImageLayout* fImageLayouts; // layouts of these images when not color attachment
sk_sp<SkSurface>* fSurfaces; // surfaces client renders to (may not be based on rts)
BackbufferInfo* fBackbuffers;
uint32_t fCurrentBackbufferIndex;
};
} // namespace sk_app
#endif // SK_VULKAN
#endif