skia2/fuzz/Fuzz.h
Kevin Lubick e4be55dc28 Add Encoder fuzzers
This also includes a helper "fuzzer" for making a corpus.
Point it at an image or folder of images and it will
decode those images and write the SkPixmap's bytes to
disk, such that the fuzzer will be able to read in
those bytes as if it had decoded the image (or gotten
it from another source).

Bug: skia:
Change-Id: Iaf223a39078f2b62908fb47929add5d63f22d973
Reviewed-on: https://skia-review.googlesource.com/117367
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2018-03-30 19:31:56 +00:00

146 lines
4.0 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Fuzz_DEFINED
#define Fuzz_DEFINED
#include "SkData.h"
#include "../tools/Registry.h"
#include "SkMalloc.h"
#include "SkTypes.h"
#include <cmath>
#include <signal.h>
class Fuzz : SkNoncopyable {
public:
explicit Fuzz(sk_sp<SkData> bytes) : fBytes(bytes), fNextByte(0) {}
// Returns the total number of "random" bytes available.
size_t size() { return fBytes->size(); }
// Returns if there are no bytes remaining for fuzzing.
bool exhausted(){
return fBytes->size() == fNextByte;
}
// next() loads fuzzed bytes into the variable passed in by pointer.
// We use this approach instead of T next() because different compilers
// evaluate function parameters in different orders. If fuzz->next()
// returned 5 and then 7, foo(fuzz->next(), fuzz->next()) would be
// foo(5, 7) when compiled on GCC and foo(7, 5) when compiled on Clang.
// By requiring params to be passed in, we avoid the temptation to call
// next() in a way that does not consume fuzzed bytes in a single
// platform-independent order.
template <typename T>
void next(T* t);
// This is a convenient way to initialize more than one argument at a time.
template <typename Arg, typename... Args>
void next(Arg* first, Args... rest);
// nextRange returns values only in [min, max].
template <typename T, typename Min, typename Max>
void nextRange(T*, Min, Max);
// nextN loads n * sizeof(T) bytes into ptr
template <typename T>
void nextN(T* ptr, int n);
void signalBug(){
// Tell the fuzzer that these inputs found a bug.
SkDebugf("Signal bug\n");
raise(SIGSEGV);
}
private:
template <typename T>
T nextT();
sk_sp<SkData> fBytes;
size_t fNextByte;
friend void fuzz__MakeEncoderCorpus(Fuzz*);
};
// UBSAN reminds us that bool can only legally hold 0 or 1.
template <>
inline void Fuzz::next(bool* b) {
uint8_t n;
this->next(&n);
*b = (n & 1) == 1;
}
template <typename T>
inline void Fuzz::next(T* n) {
if ((fNextByte + sizeof(T)) > fBytes->size()) {
sk_bzero(n, sizeof(T));
memcpy(n, fBytes->bytes() + fNextByte, fBytes->size() - fNextByte);
fNextByte = fBytes->size();
return;
}
memcpy(n, fBytes->bytes() + fNextByte, sizeof(T));
fNextByte += sizeof(T);
}
template <typename Arg, typename... Args>
inline void Fuzz::next(Arg* first, Args... rest) {
this->next(first);
this->next(rest...);
}
template <>
inline void Fuzz::nextRange(float* f, float min, float max) {
this->next(f);
if (!std::isnormal(*f) && *f != 0.0f) {
// Don't deal with infinity or other strange floats.
*f = max;
}
*f = min + std::fmod(std::abs(*f), (max - min + 1));
}
template <typename T, typename Min, typename Max>
inline void Fuzz::nextRange(T* n, Min min, Max max) {
this->next<T>(n);
if (min == max) {
*n = min;
return;
}
if (min > max) {
// Avoid misuse of nextRange
SkDebugf("min > max (%d > %d) \n", min, max);
this->signalBug();
}
if (*n < 0) { // Handle negatives
if (*n != std::numeric_limits<T>::lowest()) {
*n *= -1;
}
else {
*n = std::numeric_limits<T>::max();
}
}
*n = min + (*n % ((size_t)max - min + 1));
}
template <typename T>
inline void Fuzz::nextN(T* ptr, int n) {
for (int i = 0; i < n; i++) {
this->next(ptr+i);
}
}
struct Fuzzable {
const char* name;
void (*fn)(Fuzz*);
};
// Not static so that we can link these into oss-fuzz harnesses if we like.
#define DEF_FUZZ(name, f) \
void fuzz_##name(Fuzz*); \
sk_tools::Registry<Fuzzable> register_##name({#name, fuzz_##name}); \
void fuzz_##name(Fuzz* f)
#endif//Fuzz_DEFINED