skia2/infra/bots/assets
Matt Sarett 604971e39a Reland "Respect canvas size and frame offset in webp decoder"
Original Change Reviewed At:
https://skia-review.googlesource.com/c/7800

CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-Clang-GCE-CPU-AVX2-x86_64-Debug-MSAN

BUG=skia:6185

Change-Id: I92baa9070e15ef3c62dd347c08c906c2715dda10
Reviewed-on: https://skia-review.googlesource.com/8050
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
2017-02-06 18:55:41 +00:00
..
android_ndk_darwin Update to Android NDK r13. 2016-10-11 17:07:49 +00:00
android_ndk_linux Update to Android NDK r13. 2016-10-11 17:07:49 +00:00
android_ndk_windows Trim unused files with long paths from Windows NDK package. 2016-11-02 22:24:42 +00:00
android_sdk Add Android SDK asset 2016-06-30 05:20:03 -07:00
clang_linux clang_linux: also build an MSAN libc++ 2016-09-07 12:26:53 -07:00
go Package Go 1.6.2 in CIPD 2016-08-10 08:44:44 -07:00
linux_vulkan_intel_driver_debug Get linux vulkan running on Intel NUC 2017-02-06 18:37:12 +00:00
linux_vulkan_intel_driver_release Get linux vulkan running on Intel NUC 2017-02-06 18:37:12 +00:00
linux_vulkan_sdk Add Vulkan SDK for Linux asset 2017-01-18 14:54:10 +00:00
scripts Add asset management scripts 2016-06-15 12:07:42 -07:00
skimage Reland "Respect canvas size and frame offset in webp decoder" 2017-02-06 18:55:41 +00:00
skp Update SKP version 2017-02-05 07:31:03 +00:00
svg Fix Seal_of_Mississippi URL and update version of SVG asset. 2016-09-16 08:26:35 -07:00
win_toolchain Start including 'winrt' in Windows toolchain 2017-01-10 18:28:58 +00:00
win_vulkan_sdk Add Vulkan SDK for Linux asset 2017-01-18 14:54:10 +00:00
__init__.py Add asset management scripts 2016-06-15 12:07:42 -07:00
asset_utils_test.py Disable flaky GSStoreTest 2016-12-12 17:01:43 +00:00
asset_utils.py Fix Win toolchain asset, fix script 2016-09-20 07:01:23 -07:00
assets.py Fix assets.py args 2016-11-09 15:23:34 +00:00
README.md Add asset management scripts 2016-06-15 12:07:42 -07:00

Assets

This directory contains tooling for managing assets used by the bots. The primary entry point is assets.py, which allows a user to add, remove, upload, and download assets.

Assets are stored in Google Storage, named for their version number.

Individual Assets

Each asset has its own subdirectory with the following contents:

  • VERSION: The current version number of the asset.
  • download.py: Convenience script for downloading the current version of the asset.
  • upload.py: Convenience script for uploading a new version of the asset.
  • [optional] create.py: Script which creates the asset, implemented by the user.
  • [optional] create_and_upload.py: Convenience script which combines create.py with upload.py.

Examples

Add a new asset and upload an initial version.

$ infra/bots/assets/assets.py add myasset
Creating asset in infra/bots/assets/myasset
Creating infra/bots/assets/myasset/download.py
Creating infra/bots/assets/myasset/upload.py
Creating infra/bots/assets/myasset/common.py
Add script to automate creation of this asset? (y/n) n
$ infra/bots/assets/myasset/upload.py -t ${MY_ASSET_LOCATION}
$ git commit

Add an asset whose creation can be automated.

$ infra/bots/assets/assets.py add myasset
Add script to automate creation of this asset? (y/n) y
$ vi infra/bots/assets/myasset/create.py
(implement the create_asset function)
$ infra/bots/assets/myasset/create_and_upload.py
$ git commit