skia2/tools/PictureBenchmark.cpp
scroggo@google.com cbcef70891 Provide an option to bench drawing individual tiles in bench_pictures.
Provides output like the following:
running bench [1236 12045] androidpolice.skp
  tile_256x256: tile [0,0] out of [5,48]: msecs =   1.00
  tile_256x256: tile [1,0] out of [5,48]: msecs =   1.50
  tile_256x256: tile [2,0] out of [5,48]: msecs =   1.00
  tile_256x256: tile [3,0] out of [5,48]: msecs =   1.50
  tile_256x256: tile [4,0] out of [5,48]: msecs =   2.50
  tile_256x256: tile [0,1] out of [5,48]: msecs =   2.00
  tile_256x256: tile [1,1] out of [5,48]: msecs =   3.50
  tile_256x256: tile [2,1] out of [5,48]: msecs =   3.50
  tile_256x256: tile [3,1] out of [5,48]: msecs =   6.00
  tile_256x256: tile [4,1] out of [5,48]: msecs =   2.50
  tile_256x256: tile [0,2] out of [5,48]: msecs =   2.00

BUG=https://code.google.com/p/skia/issues/detail?id=1016

Review URL: https://codereview.appspot.com/6937047

git-svn-id: http://skia.googlecode.com/svn/trunk@6805 2bbb7eff-a529-9590-31e7-b0007b416f81
2012-12-13 22:09:28 +00:00

147 lines
4.3 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkBenchLogger.h"
#include "BenchTimer.h"
#include "PictureBenchmark.h"
#include "SkCanvas.h"
#include "SkPicture.h"
#include "SkString.h"
#include "picture_utils.h"
#include "TimerData.h"
namespace sk_tools {
PictureBenchmark::PictureBenchmark()
: fRepeats(1)
, fLogger(NULL)
, fRenderer(NULL)
, fLogPerIter(false)
, fPrintMin(false)
, fShowWallTime(false)
, fShowTruncatedWallTime(false)
, fShowCpuTime(true)
, fShowTruncatedCpuTime(false)
, fShowGpuTime(false)
, fTimeIndividualTiles(false)
{}
PictureBenchmark::~PictureBenchmark() {
SkSafeUnref(fRenderer);
}
BenchTimer* PictureBenchmark::setupTimer() {
#if SK_SUPPORT_GPU
if (fRenderer != NULL && fRenderer->isUsingGpuDevice()) {
return SkNEW_ARGS(BenchTimer, (fRenderer->getGLContext()));
}
#endif
return SkNEW_ARGS(BenchTimer, (NULL));
}
void PictureBenchmark::logProgress(const char msg[]) {
if (fLogger != NULL) {
fLogger->logProgress(msg);
}
}
PictureRenderer* PictureBenchmark::setRenderer(sk_tools::PictureRenderer* renderer) {
SkRefCnt_SafeAssign(fRenderer, renderer);
return renderer;
}
void PictureBenchmark::run(SkPicture* pict) {
SkASSERT(pict);
if (NULL == pict) {
return;
}
SkASSERT(fRenderer != NULL);
if (NULL == fRenderer) {
return;
}
fRenderer->init(pict);
// We throw this away to remove first time effects (such as paging in this program)
fRenderer->setup();
fRenderer->render(NULL);
fRenderer->resetState();
BenchTimer* timer = this->setupTimer();
bool usingGpu = false;
#if SK_SUPPORT_GPU
usingGpu = fRenderer->isUsingGpuDevice();
#endif
if (fTimeIndividualTiles) {
TiledPictureRenderer* tiledRenderer = fRenderer->getTiledRenderer();
SkASSERT(tiledRenderer);
if (NULL == tiledRenderer) {
return;
}
int xTiles, yTiles;
if (!tiledRenderer->tileDimensions(xTiles, yTiles)) {
return;
}
// Insert a newline so that each tile is reported on its own line (separate from the line
// that describes the skp being run).
this->logProgress("\n");
int x, y;
while (tiledRenderer->nextTile(x, y)) {
TimerData timerData(tiledRenderer->getPerIterTimeFormat(),
tiledRenderer->getNormalTimeFormat());
for (int i = 0; i < fRepeats; ++i) {
timer->start();
tiledRenderer->drawCurrentTile();
timer->truncatedEnd();
tiledRenderer->resetState();
timer->end();
timerData.appendTimes(timer, fRepeats - 1 == i);
}
SkString configName = tiledRenderer->getConfigName();
configName.appendf(": tile [%i,%i] out of [%i,%i]", x, y, xTiles, yTiles);
SkString result = timerData.getResult(fLogPerIter, fPrintMin, fRepeats,
configName.c_str(), fShowWallTime,
fShowTruncatedWallTime, fShowCpuTime,
fShowTruncatedCpuTime, usingGpu && fShowGpuTime);
result.append("\n");
this->logProgress(result.c_str());
}
} else {
TimerData timerData(fRenderer->getPerIterTimeFormat(), fRenderer->getNormalTimeFormat());
for (int i = 0; i < fRepeats; ++i) {
fRenderer->setup();
timer->start();
fRenderer->render(NULL);
timer->truncatedEnd();
// Finishes gl context
fRenderer->resetState();
timer->end();
timerData.appendTimes(timer, fRepeats - 1 == i);
}
SkString configName = fRenderer->getConfigName();
SkString result = timerData.getResult(fLogPerIter, fPrintMin, fRepeats,
configName.c_str(), fShowWallTime,
fShowTruncatedWallTime, fShowCpuTime,
fShowTruncatedCpuTime, usingGpu && fShowGpuTime);
result.append("\n");
this->logProgress(result.c_str());
}
fRenderer->end();
SkDELETE(timer);
}
}