skia2/bench/VertexColorSpaceBench.cpp
Chris Dalton 6ce447a4ec Eliminate mixed samples as an FBO type or AA type
From now on, sample counts always refer to the number of actual color
samples, and render targets don't have separate color and stencil
sample counts.

If mixed samples support is available when making a
"GrAAType::kCoverage" draw, then an op may attach and use a mixed
sampled stencil buffer internally. But this will all be invisible to
the client.

After this CL, we temporarily won't have a mode to use nvpr with mixed
samples. That will soon be fixed by a follow-on CL that enables nvpr
with mixed samples in the normal "gl" and "gles" configs.

Bug: skia:
Change-Id: I1cb8277f0d2d0d371f24bb9f39cd473ed5c5c83b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221878
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-06-24 04:08:45 +00:00

316 lines
11 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkString.h"
#include "include/gpu/GrContext.h"
#include "include/private/SkHalf.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrMemoryPool.h"
#include "src/gpu/GrRenderTargetContext.h"
#include "src/gpu/GrRenderTargetContextPriv.h"
#include "src/gpu/SkGr.h"
#include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
#include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
#include "src/gpu/glsl/GrGLSLVarying.h"
#include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
#include "src/gpu/ops/GrMeshDrawOp.h"
namespace {
enum Mode {
kBaseline_Mode, // Do the wrong thing, but quickly.
kFloat_Mode, // Transform colors on CPU, use float4 attributes.
kHalf_Mode, // Transform colors on CPU, use half4 attributes.
kShader_Mode, // Use ubyte4 attributes, transform colors on GPU (vertex shader).
};
class GP : public GrGeometryProcessor {
public:
GP(Mode mode, sk_sp<GrColorSpaceXform> colorSpaceXform)
: INHERITED(kVertexColorSpaceBenchGP_ClassID)
, fMode(mode)
, fColorSpaceXform(std::move(colorSpaceXform)) {
fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
switch (fMode) {
case kBaseline_Mode:
case kShader_Mode:
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
break;
case kFloat_Mode:
fInColor = {"inColor", kFloat4_GrVertexAttribType, kHalf4_GrSLType};
break;
case kHalf_Mode:
fInColor = {"inColor", kHalf4_GrVertexAttribType, kHalf4_GrSLType};
break;
}
this->setVertexAttributes(&fInPosition, 2);
}
const char* name() const override { return "VertexColorXformGP"; }
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
class GLSLGP : public GrGLSLGeometryProcessor {
public:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const GP& gp = args.fGP.cast<GP>();
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
varyingHandler->emitAttributes(gp);
// Setup color
GrGLSLVarying varying(kHalf4_GrSLType);
varyingHandler->addVarying("color", &varying);
vertBuilder->codeAppendf("half4 color = %s;", gp.fInColor.name());
if (kShader_Mode == gp.fMode) {
fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(),
kVertex_GrShaderFlag);
SkString xformedColor;
vertBuilder->appendColorGamutXform(&xformedColor, "color", &fColorSpaceHelper);
vertBuilder->codeAppendf("color = %s;", xformedColor.c_str());
vertBuilder->codeAppend("color = half4(color.rgb * color.a, color.a);");
}
vertBuilder->codeAppendf("%s = color;", varying.vsOut());
fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
// Position
this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.fInPosition.name());
// Coverage
fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
}
void setData(const GrGLSLProgramDataManager& pdman,
const GrPrimitiveProcessor& primProc,
FPCoordTransformIter&&) override {
const GP& gp = primProc.cast<GP>();
fColorSpaceHelper.setData(pdman, gp.fColorSpaceXform.get());
}
GrGLSLColorSpaceXformHelper fColorSpaceHelper;
};
return new GLSLGP();
}
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
b->add32(fMode);
b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()));
}
private:
Mode fMode;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
Attribute fInPosition;
Attribute fInColor;
typedef GrGeometryProcessor INHERITED;
};
class Op : public GrMeshDrawOp {
public:
DEFINE_OP_CLASS_ID
const char* name() const override { return "VertColorXformOp"; }
Op(GrColor color)
: INHERITED(ClassID())
, fMode(kBaseline_Mode)
, fColor(color) {
this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
}
Op(const SkColor4f& color4f, Mode mode)
: INHERITED(ClassID())
, fMode(mode)
, fColor4f(color4f) {
SkASSERT(kFloat_Mode == fMode || kHalf_Mode == mode);
this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
}
Op(GrColor color, sk_sp<GrColorSpaceXform> colorSpaceXform)
: INHERITED(ClassID())
, fMode(kShader_Mode)
, fColor(color)
, fColorSpaceXform(std::move(colorSpaceXform)) {
this->setBounds(SkRect::MakeWH(100.f, 100.f), HasAABloat::kNo, IsZeroArea::kNo);
}
FixedFunctionFlags fixedFunctionFlags() const override {
return FixedFunctionFlags::kNone;
}
GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*,
bool hasMixedSampledCoverage, GrClampType) override {
return GrProcessorSet::EmptySetAnalysis();
}
private:
friend class ::GrOpMemoryPool;
void onPrepareDraws(Target* target) override {
sk_sp<GrGeometryProcessor> gp(new GP(fMode, fColorSpaceXform));
size_t vertexStride = gp->vertexStride();
const int kVertexCount = 1024;
sk_sp<const GrBuffer> vertexBuffer;
int firstVertex = 0;
void* verts = target->makeVertexSpace(vertexStride, kVertexCount, &vertexBuffer,
&firstVertex);
if (!verts) {
return;
}
const float dx = 100.0f / kVertexCount;
if (kFloat_Mode == fMode) {
struct V {
SkPoint fPos;
SkColor4f fColor;
};
SkASSERT(sizeof(V) == vertexStride);
V* v = (V*)verts;
for (int i = 0; i < kVertexCount; i += 2) {
v[i + 0].fPos.set(dx * i, 0.0f);
v[i + 0].fColor = fColor4f;
v[i + 1].fPos.set(dx * i, 100.0f);
v[i + 1].fColor = fColor4f;
}
} else if (kHalf_Mode == fMode) {
struct V {
SkPoint fPos;
uint64_t fColor;
};
SkASSERT(sizeof(V) == vertexStride);
uint64_t color;
Sk4h halfColor = SkFloatToHalf_finite_ftz(Sk4f::Load(&fColor4f));
color = (uint64_t)halfColor[0] << 48 |
(uint64_t)halfColor[1] << 32 |
(uint64_t)halfColor[2] << 16 |
(uint64_t)halfColor[3] << 0;
V* v = (V*)verts;
for (int i = 0; i < kVertexCount; i += 2) {
v[i + 0].fPos.set(dx * i, 0.0f);
v[i + 0].fColor = color;
v[i + 1].fPos.set(dx * i, 100.0f);
v[i + 1].fColor = color;
}
} else {
struct V {
SkPoint fPos;
GrColor fColor;
};
SkASSERT(sizeof(V) == vertexStride);
V* v = (V*)verts;
for (int i = 0; i < kVertexCount; i += 2) {
v[i + 0].fPos.set(dx * i, 0.0f);
v[i + 0].fColor = fColor;
v[i + 1].fPos.set(dx * i, 100.0f);
v[i + 1].fColor = fColor;
}
}
GrMesh* mesh = target->allocMesh(GrPrimitiveType::kTriangleStrip);
mesh->setNonIndexedNonInstanced(kVertexCount);
mesh->setVertexData(std::move(vertexBuffer), firstVertex);
target->recordDraw(gp, mesh);
}
void onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) override {
flushState->executeDrawsAndUploadsForMeshDrawOp(
this, chainBounds, GrProcessorSet::MakeEmptySet());
}
Mode fMode;
GrColor fColor;
SkColor4f fColor4f;
sk_sp<GrColorSpaceXform> fColorSpaceXform;
typedef GrMeshDrawOp INHERITED;
};
}
class VertexColorSpaceBench : public Benchmark {
public:
VertexColorSpaceBench(Mode mode, const char* name) : fMode(mode) {
fName = "vertexcolorspace";
fName.appendf("_%s", name);
}
bool isSuitableFor(Backend backend) override { return kGPU_Backend == backend; }
const char* onGetName() override { return fName.c_str(); }
void onDraw(int loops, SkCanvas* canvas) override {
GrContext* context = canvas->getGrContext();
SkASSERT(context);
if (kHalf_Mode == fMode &&
!context->priv().caps()->halfFloatVertexAttributeSupport()) {
return;
}
GrOpMemoryPool* pool = context->priv().opMemoryPool();
auto p3 = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB,
SkNamedGamut::kDCIP3);
auto xform = GrColorSpaceXform::Make(sk_srgb_singleton(), kUnpremul_SkAlphaType,
p3.get(), kUnpremul_SkAlphaType);
SkRandom r;
const int kDrawsPerLoop = 32;
const GrBackendFormat format =
context->priv().caps()->getBackendFormatFromColorType(kRGBA_8888_SkColorType);
for (int i = 0; i < loops; ++i) {
sk_sp<GrRenderTargetContext> rtc(
context->priv().makeDeferredRenderTargetContext(
format, SkBackingFit::kApprox, 100, 100, kRGBA_8888_GrPixelConfig, p3));
SkASSERT(rtc);
for (int j = 0; j < kDrawsPerLoop; ++j) {
SkColor c = r.nextU();
std::unique_ptr<GrDrawOp> op = nullptr;
switch (fMode) {
case kBaseline_Mode:
op = pool->allocate<Op>(SkColorToPremulGrColor(c));
break;
case kShader_Mode:
op = pool->allocate<Op>(SkColorToUnpremulGrColor(c), xform);
break;
case kHalf_Mode:
case kFloat_Mode: {
SkColor4f c4f = SkColor4f::FromColor(c);
c4f = xform->apply(c4f);
op = pool->allocate<Op>(c4f, fMode);
}
}
rtc->priv().testingOnly_addDrawOp(std::move(op));
}
context->flush();
}
}
private:
SkString fName;
Mode fMode;
typedef Benchmark INHERITED;
};
DEF_BENCH(return new VertexColorSpaceBench(kBaseline_Mode, "baseline"));
DEF_BENCH(return new VertexColorSpaceBench(kFloat_Mode, "float"));
DEF_BENCH(return new VertexColorSpaceBench(kHalf_Mode, "half"));
DEF_BENCH(return new VertexColorSpaceBench(kShader_Mode, "shader"));