skia2/tools/sk_app/ios/Window_ios.mm
Brian Salomon f4ba4ec796 Revert "Revert "Revert "Revert "Don't build GL on Metal, Vulkan, Dawn, Direct3D bots""""
Updated to use sentinel GL context even when GL backend is not built.

This reverts commit 1171d314ef.

Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-03-20 17:11:58 +00:00

256 lines
7.7 KiB
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/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tools/sk_app/ios/WindowContextFactory_ios.h"
#include "tools/sk_app/ios/Window_ios.h"
@interface WindowViewController : UIViewController
- (WindowViewController*)initWithWindow:(sk_app::Window_ios*)initWindow;
@end
///////////////////////////////////////////////////////////////////////////////
using sk_app::Window;
namespace sk_app {
Window_ios* Window_ios::gWindow = nullptr;
Window* Window::CreateNativeWindow(void*) {
// already have a window
if (Window_ios::MainWindow()) {
return nullptr;
}
Window_ios* window = new Window_ios();
if (!window->initWindow()) {
delete window;
return nullptr;
}
return window;
}
bool Window_ios::initWindow() {
// we already have a window
if (fWindow) {
return true;
}
// Create a view controller to track certain events
WindowViewController* viewController = [[WindowViewController alloc] initWithWindow:this];
if (nil == viewController) {
return false;
}
fWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
if (nil == fWindow) {
[viewController release];
return false;
}
fWindow.backgroundColor = [UIColor whiteColor];
viewController.view = nil;
[fWindow setRootViewController:viewController];
[fWindow makeKeyAndVisible];
gWindow = this;
return true;
}
void Window_ios::closeWindow() {
if (nil != fWindow) {
gWindow = nullptr;
[fWindow release];
fWindow = nil;
}
}
bool Window_ios::attach(BackendType attachType) {
this->initWindow();
window_context_factory::IOSWindowInfo info;
info.fWindow = this;
info.fViewController = fWindow.rootViewController;
switch (attachType) {
#ifdef SK_METAL
case kMetal_BackendType:
fWindowContext = MakeMetalForIOS(info, fRequestedDisplayParams);
break;
#endif
#ifdef SK_GL
case kNativeGL_BackendType:
default:
fWindowContext = MakeGLForIOS(info, fRequestedDisplayParams);
break;
#else
default:
#endif
case kRaster_BackendType:
fWindowContext = MakeRasterForIOS(info, fRequestedDisplayParams);
break;
}
this->onBackendCreated();
return (SkToBool(fWindowContext));
}
void Window_ios::PaintWindow() {
gWindow->onPaint();
}
void Window_ios::onInval() {
// TODO: send expose event
}
} // namespace sk_app
///////////////////////////////////////////////////////////////////////////////
@implementation WindowViewController {
sk_app::Window_ios* fWindow;
}
- (WindowViewController*)initWithWindow:(sk_app::Window_ios *)initWindow {
fWindow = initWindow;
return self;
}
- (void)viewDidLoad {
// nothing yet
}
- (void)didReceiveMemoryWarning {
// nothing yet
}
- (void)viewWillTransitionToSize:(CGSize)size
withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
// handle rotations here
}
@end
///////////////////////////////////////////////////////////////////////////////
@implementation MainView {
sk_app::Window_ios* fWindow;
}
- (IBAction)panGestureAction:(UIGestureRecognizer*)sender {
CGPoint location = [sender locationInView:self];
switch (sender.state) {
case UIGestureRecognizerStateBegan:
fWindow->onMouse(location.x, location.y,
skui::InputState::kDown, skui::ModifierKey::kNone);
break;
case UIGestureRecognizerStateChanged:
fWindow->onMouse(location.x, location.y,
skui::InputState::kMove, skui::ModifierKey::kNone);
break;
case UIGestureRecognizerStateEnded:
fWindow->onMouse(location.x, location.y,
skui::InputState::kUp, skui::ModifierKey::kNone);
break;
case UIGestureRecognizerStateCancelled:
fWindow->onMouse(location.x, location.y,
skui::InputState::kUp, skui::ModifierKey::kNone);
break;
default:
break;
}
}
- (IBAction)tapGestureAction:(UIGestureRecognizer*)sender {
CGPoint location = [sender locationInView:self];
switch (sender.state) {
case UIGestureRecognizerStateEnded:
fWindow->onMouse(location.x, location.y,
skui::InputState::kDown, skui::ModifierKey::kNone);
fWindow->onMouse(location.x, location.y,
skui::InputState::kUp, skui::ModifierKey::kNone);
break;
default:
break;
}
}
- (IBAction)pinchGestureAction:(UIGestureRecognizer*)sender {
CGPoint location = [sender locationInView:self];
UIPinchGestureRecognizer* pinchGestureRecognizer = (UIPinchGestureRecognizer*) sender;
float scale = pinchGestureRecognizer.scale;
switch (sender.state) {
case UIGestureRecognizerStateBegan:
fWindow->onPinch(skui::InputState::kDown, scale, location.x, location.y);
break;
case UIGestureRecognizerStateChanged:
fWindow->onPinch(skui::InputState::kMove, scale, location.x, location.y);
break;
case UIGestureRecognizerStateEnded:
fWindow->onPinch(skui::InputState::kUp, scale, location.x, location.y);
break;
case UIGestureRecognizerStateCancelled:
fWindow->onPinch(skui::InputState::kUp, scale, location.x, location.y);
break;
default:
break;
}
}
- (IBAction)swipeRightGestureAction:(UIGestureRecognizer*)sender {
if (UIGestureRecognizerStateEnded == sender.state) {
fWindow->onFling(skui::InputState::kRight);
}
}
- (IBAction)swipeLeftGestureAction:(UIGestureRecognizer*)sender {
if (UIGestureRecognizerStateEnded == sender.state) {
fWindow->onFling(skui::InputState::kLeft);
}
}
- (MainView*)initWithWindow:(sk_app::Window_ios *)initWindow {
self = [super init];
UIPanGestureRecognizer* panGestureRecognizer = [[UIPanGestureRecognizer alloc] init];
panGestureRecognizer.maximumNumberOfTouches = 1;
[panGestureRecognizer addTarget:self action:@selector(panGestureAction:)];
[self addGestureRecognizer:panGestureRecognizer];
UITapGestureRecognizer* tapGestureRecognizer = [[UITapGestureRecognizer alloc] init];
[tapGestureRecognizer addTarget:self action:@selector(tapGestureAction:)];
[self addGestureRecognizer:tapGestureRecognizer];
UIPinchGestureRecognizer* pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] init];
[pinchGestureRecognizer addTarget:self action:@selector(pinchGestureAction:)];
[self addGestureRecognizer:pinchGestureRecognizer];
UISwipeGestureRecognizer* swipeRightGestureRecognizer = [[UISwipeGestureRecognizer alloc] init];
swipeRightGestureRecognizer.direction = UISwipeGestureRecognizerDirectionRight;
[swipeRightGestureRecognizer addTarget:self action:@selector(swipeRightGestureAction:)];
[self addGestureRecognizer:swipeRightGestureRecognizer];
UISwipeGestureRecognizer* swipeLeftGestureRecognizer = [[UISwipeGestureRecognizer alloc] init];
swipeLeftGestureRecognizer.direction = UISwipeGestureRecognizerDirectionLeft;
[swipeLeftGestureRecognizer addTarget:self action:@selector(swipeLeftGestureAction:)];
[self addGestureRecognizer:swipeLeftGestureRecognizer];
// disable pan recognition until swipes fail
[panGestureRecognizer requireGestureRecognizerToFail:swipeLeftGestureRecognizer];
[panGestureRecognizer requireGestureRecognizerToFail:swipeRightGestureRecognizer];
fWindow = initWindow;
return self;
}
@end