skia2/gm/strokerects.cpp
reed@google.com 3b14dc1851 add strokerects to gm
output current bench settings



git-svn-id: http://skia.googlecode.com/svn/trunk@1040 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-04-04 14:31:36 +00:00

89 lines
2.3 KiB
C++

/*
Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "gm.h"
#include "SkRandom.h"
namespace skiagm {
#define W 400
#define H 400
#define N 100
static const SkScalar SW = SkIntToScalar(W);
static const SkScalar SH = SkIntToScalar(H);
class StrokeRectGM : public GM {
public:
StrokeRectGM() {}
protected:
virtual SkString onShortName() {
return SkString("strokerects");
}
virtual SkISize onISize() {
return make_isize(W*2, H*2);
}
static void rnd_rect(SkRect* r, SkRandom& rand) {
SkScalar x = rand.nextUScalar1() * W;
SkScalar y = rand.nextUScalar1() * H;
SkScalar w = rand.nextUScalar1() * (W >> 2);
SkScalar h = rand.nextUScalar1() * (H >> 2);
r->set(x, y, x + w, y + h);
r->offset(-w/2 + rand.nextSScalar1(), -h/2 + + rand.nextSScalar1());
}
virtual void onDraw(SkCanvas* canvas) {
canvas->drawColor(SK_ColorWHITE);
SkPaint paint;
paint.setStyle(SkPaint::kStroke_Style);
for (int y = 0; y < 2; y++) {
paint.setAntiAlias(!!y);
for (int x = 0; x < 2; x++) {
paint.setStrokeWidth(x * SkIntToScalar(3));
SkAutoCanvasRestore acr(canvas, true);
canvas->translate(SW * x, SH * y);
canvas->clipRect(SkRect::MakeLTRB(2, 2, SW - 2, SH - 2));
SkRandom rand;
for (int i = 0; i < N; i++) {
SkRect r;
rnd_rect(&r, rand);
canvas->drawRect(r, paint);
}
}
}
}
private:
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
static GM* MyFactory(void*) { return new StrokeRectGM; }
static GMRegistry reg(MyFactory);
}