28d5b72d86
Kind of a big change, to connect several new bits into something useful: * ID tracking & lookup * new asPaint() node virtual to support shader (and in the future filter) based paint servers * <defs>, <linearGradient> and <stop> element support * 'href', 'offset', 'stop-color', 'stop-opacity' attribute support * IRI/FuncIRI and rgb(...) parsing BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2327233003 Review-Url: https://codereview.chromium.org/2327233003
33 lines
744 B
C++
33 lines
744 B
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSVGContainer_DEFINED
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#define SkSVGContainer_DEFINED
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#include "SkSVGTransformableNode.h"
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#include "SkTArray.h"
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class SkSVGContainer : public SkSVGTransformableNode {
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public:
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virtual ~SkSVGContainer() = default;
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void appendChild(sk_sp<SkSVGNode>) override;
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protected:
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explicit SkSVGContainer(SkSVGTag);
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void onRender(const SkSVGRenderContext&) const override;
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// TODO: add some sort of child iterator, and hide the container.
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SkSTArray<1, sk_sp<SkSVGNode>, true> fChildren;
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private:
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typedef SkSVGTransformableNode INHERITED;
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};
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#endif // SkSVGSVG_DEFINED
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