c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
17 lines
658 B
C++
17 lines
658 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=29b98ebf58aa9fd1edfaabf9f4490b3a
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REG_FIDDLE(Canvas_writePixels, 256, 256, false, 0) {
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void draw(SkCanvas* canvas) {
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SkImageInfo imageInfo = SkImageInfo::MakeN32(256, 1, kPremul_SkAlphaType);
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for (int y = 0; y < 256; ++y) {
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uint32_t pixels[256];
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for (int x = 0; x < 256; ++x) {
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pixels[x] = SkColorSetARGB(x, (x + y) % 256, x, (x - y) & 0xFF);
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}
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canvas->writePixels(imageInfo, &pixels, sizeof(pixels), 0, y);
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}
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}
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} // END FIDDLE
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