c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
27 lines
1021 B
C++
27 lines
1021 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=76d4d4a7931a48495e4d5f54e073be53
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REG_FIDDLE(Dither_b, 256, 256, false, 0) {
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void draw(SkCanvas* canvas) {
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canvas->clear(0);
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SkBitmap bm32;
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bm32.allocPixels(SkImageInfo::Make(20, 10, kN32_SkColorType, kPremul_SkAlphaType));
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SkCanvas c32(bm32);
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SkPoint points[] = {{0, 0}, {20, 0}};
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SkColor colors[] = {0xFF334455, 0xFF662211 };
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SkPaint paint;
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paint.setShader(SkGradientShader::MakeLinear(
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points, colors, nullptr, SK_ARRAY_COUNT(colors),
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SkTileMode::kClamp));
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paint.setDither(true);
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c32.drawPaint(paint);
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canvas->scale(12, 12);
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canvas->drawBitmap(bm32, 0, 0);
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paint.setBlendMode(SkBlendMode::kPlus);
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canvas->drawBitmap(bm32, 0, 11, &paint);
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canvas->drawBitmap(bm32, 0, 11, &paint);
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canvas->drawBitmap(bm32, 0, 11, &paint);
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}
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} // END FIDDLE
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