c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
29 lines
1.6 KiB
C++
29 lines
1.6 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=818e4e1191e39d2a642902cbf253b399
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REG_FIDDLE(ImageInfo_computeOffset, 256, 128, false, 0) {
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void draw(SkCanvas* canvas) {
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uint8_t pixels[][12] = { { 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00},
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{ 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00},
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{ 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00},
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{ 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF, 0xFF},
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{ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF},
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{ 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00},
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{ 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00},
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{ 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00} };
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SkImageInfo imageInfo = SkImageInfo::MakeA8(8, 8);
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SkBitmap bitmap;
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bitmap.installPixels(imageInfo, (void*) pixels, sizeof(pixels[0]));
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SkPaint paint;
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paint.setColor(SK_ColorRED);
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canvas->drawBitmapRect(bitmap, SkRect::MakeWH(8, 8), SkRect::MakeWH(32, 32), &paint);
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size_t offset = imageInfo.computeOffset(2, 3, sizeof(pixels[0]));
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pixels[0][offset] = 0x7F;
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offset = imageInfo.computeOffset(5, 3, sizeof(pixels[0]));
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pixels[0][offset] = 0x7F;
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bitmap.installPixels(imageInfo, (void*) pixels, sizeof(pixels[0]));
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canvas->drawBitmapRect(bitmap, SkRect::MakeWH(8, 8), SkRect::MakeWH(128, 128), &paint);
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}
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} // END FIDDLE
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