c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
22 lines
737 B
C++
22 lines
737 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=f5b6d371c4d65e5b5ac6eebdd4b237d8
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REG_FIDDLE(Matrix_setAffine, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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SkMatrix matrix;
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matrix.setAll(2, 3, 4, 5, 6, 7, 0, 0, 1);
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SkScalar affine[6];
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if (matrix.asAffine(affine)) {
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const char* names[] = { "ScaleX", "SkewY", "SkewX", "ScaleY", "TransX", "TransY" };
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for (int i = 0; i < 6; ++i) {
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SkDebugf("%s: %g ", names[i], affine[i]);
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}
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SkDebugf("\n");
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matrix.reset();
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matrix.setAffine(affine);
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matrix.dump();
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}
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}
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} // END FIDDLE
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