c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
38 lines
1.4 KiB
C++
38 lines
1.4 KiB
C++
#if 0 // Disabled until updated to use current API.
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=6b9e101f49e9c2c28755c5bdcef64dfb
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REG_FIDDLE(Paint_getTextWidths, 256, 160, false, 0) {
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void draw(SkCanvas* canvas) {
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SkPaint paint;
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paint.setAntiAlias(true);
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paint.setTextSize(50);
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const char str[] = "abc";
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const int bytes = sizeof(str) - 1;
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int count = paint.getTextWidths(str, bytes, nullptr);
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std::vector<SkScalar> widths;
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std::vector<SkRect> bounds;
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widths.resize(count);
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bounds.resize(count);
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for (int loop = 0; loop < 2; ++loop) {
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(void) paint.getTextWidths(str, count, &widths.front(), &bounds.front());
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SkPoint loc = { 25, 50 };
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canvas->drawText(str, bytes, loc.fX, loc.fY, paint);
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paint.setStyle(SkPaint::kStroke_Style);
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paint.setStrokeWidth(0);
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SkScalar advanceY = loc.fY + 10;
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for (int index = 0; index < count; ++index) {
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bounds[index].offset(loc.fX, loc.fY);
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canvas->drawRect(bounds[index], paint);
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canvas->drawLine(loc.fX, advanceY, loc.fX + widths[index], advanceY, paint);
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loc.fX += widths[index];
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advanceY += 5;
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}
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canvas->translate(0, 80);
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paint.setStrokeWidth(3);
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}
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}
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} // END FIDDLE
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#endif // Disabled until updated to use current API.
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