c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
15 lines
603 B
C++
15 lines
603 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=8009d30f431e01f8aea4808e9017d9bf
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REG_FIDDLE(Rect_MakeWH, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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SkRect rect1 = SkRect::MakeWH(25, 35);
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SkRect rect2 = SkRect::MakeIWH(25, 35);
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SkRect rect3 = SkRect::MakeXYWH(0, 0, 25, 35);
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SkRect rect4 = SkRect::MakeLTRB(0, 0, 25, 35);
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SkDebugf("all %s" "equal\n", rect1 == rect2 && rect2 == rect3 && rect3 == rect4 ?
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"" : "not ");
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}
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} // END FIDDLE
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