c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
18 lines
673 B
C++
18 lines
673 B
C++
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=ae67b7b4c198b46c58e48f5af061c8f1
|
|
REG_FIDDLE(Region_swap, 256, 256, true, 0) {
|
|
void draw(SkCanvas* canvas) {
|
|
auto debugster = [](const char* label, SkRegion& region) -> void {
|
|
auto r = region.getBounds();
|
|
SkDebugf("%14s: {%d,%d,%d,%d}\n", label, r.fLeft, r.fTop, r.fRight, r.fBottom);
|
|
};
|
|
SkRegion region1({1, 2, 3, 4});
|
|
SkRegion region2;
|
|
region1.swap(region2);
|
|
debugster("region1 bounds", region1);
|
|
debugster("region2 bounds", region2);
|
|
}
|
|
} // END FIDDLE
|