c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=c6197d204ef9e4ccfb583242651fb2a7
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REG_FIDDLE(Surface_MakeRaster_2, 256, 256, true, 0) {
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void draw(SkCanvas* ) {
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SkImageInfo info = SkImageInfo::MakeN32Premul(3, 3);
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sk_sp<SkSurface> surface(SkSurface::MakeRaster(info));
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SkCanvas* canvas = surface->getCanvas();
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canvas->clear(SK_ColorWHITE);
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SkPixmap pixmap;
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if (surface->peekPixels(&pixmap)) {
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const uint32_t* colorPtr = pixmap.addr32();
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SkPMColor pmWhite = colorPtr[0];
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SkPaint paint;
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canvas->drawPoint(1, 1, paint);
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canvas->flush(); // ensure that point was drawn
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for (int y = 0; y < info.height(); ++y) {
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for (int x = 0; x < info.width(); ++x) {
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SkDebugf("%c", colorPtr[x] == pmWhite ? '-' : 'x');
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}
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colorPtr += info.width();
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SkDebugf("\n");
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}
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}
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}
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} // END FIDDLE
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