c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
24 lines
879 B
C++
24 lines
879 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=a9889b519a26896b900da0444e423c61
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REG_FIDDLE(Surface_makeSurface, 256, 96, false, 0) {
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void draw(SkCanvas* canvas) {
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sk_sp<SkSurface> big(SkSurface::MakeRasterN32Premul(64, 64));
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sk_sp<SkSurface> lil(big->makeSurface(SkImageInfo::MakeN32(32, 32, kPremul_SkAlphaType)));
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big->getCanvas()->clear(SK_ColorRED);
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lil->getCanvas()->clear(SK_ColorBLACK);
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SkPixmap pixmap;
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if (big->peekPixels(&pixmap)) {
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SkBitmap bigBits;
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bigBits.installPixels(pixmap);
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canvas->drawBitmap(bigBits, 0, 0);
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}
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if (lil->peekPixels(&pixmap)) {
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SkBitmap lilBits;
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lilBits.installPixels(pixmap);
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canvas->drawBitmap(lilBits, 64, 64);
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}
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}
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} // END FIDDLE
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