skia2/docs/examples/skpaint_bitmap_shader.cpp
Hal Canary 6c8422c671 add more docs/examples from named fiddles.
ignore offscreen, srgb, and animated fiddles for now.

Change-Id: I923131b684865698e6cda138b004930e11f504d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263713
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-01-14 19:22:26 +00:00

15 lines
530 B
C++

// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
REG_FIDDLE(skpaint_bitmap_shader, 256, 256, false, 5) {
void draw(SkCanvas* canvas) {
canvas->clear(SK_ColorWHITE);
SkMatrix matrix;
matrix.setScale(0.75f, 0.75f);
matrix.preRotate(30.0f);
SkPaint paint;
paint.setShader(image->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat, &matrix));
canvas->drawPaint(paint);
}
} // END FIDDLE