skia2/docs/examples/skpaint_compose_shader.cpp
Hal Canary 6c8422c671 add more docs/examples from named fiddles.
ignore offscreen, srgb, and animated fiddles for now.

Change-Id: I923131b684865698e6cda138b004930e11f504d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263713
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-01-14 19:22:26 +00:00

17 lines
738 B
C++

// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
REG_FIDDLE(skpaint_compose_shader, 256, 256, false, 0) {
// skpaint_compose_shader
void draw(SkCanvas* canvas) {
SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW};
SkPaint paint;
paint.setShader(SkShaders::Blend(
SkBlendMode::kDifference,
SkGradientShader::MakeRadial(SkPoint::Make(128.0f, 128.0f), 180.0f, colors, nullptr,
2, SkTileMode::kClamp, 0, nullptr),
SkPerlinNoiseShader::MakeTurbulence(0.025f, 0.025f, 2, 0.0f, nullptr)));
canvas->drawPaint(paint);
}
} // END FIDDLE